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This page was last updated to the Final Version.

Lumineon #457: Lumineon
Pokémon
#459: Snover Snover
458MS
Mantyke
Kite Pokémon
#458
458
Type
Water Flying
Unknown
Abilities
Swift Swim or Water Absorb
Hidden Abilities
Water Veil
Gender ratio
50% / 50%
Catch rate
125 (16.3%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
143.3 lbs. 65.0 kg
0 lbs. 0 kg
Base experience yield
69
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Mantyke is a Water/Flying dual type Pokemon. It evolves into Mantine if your party also has a(n) Remoraid. It evolves into Beta Mantine during the day, while holding a(n) Beta Stone. It evolves into Beta Mantine 2 at night, if holding a(n) Beta Stone.

Pokédex entry

Pokédex entry
A friendly Pokémon that captures the subtle flows of seawater using its two antennae.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Safari Zone 2 (Water), Route 7 (Part 2) (SuperRod), Route 7 (Part 1) (SuperRod), Safari Zone 3 (Water),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 20
22 - 79 40 - 152
Defense: 50
49 - 112 94 - 218
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 120
112 - 189 220 - 372
Speed: 50
49 - 112 94 - 218
Total: 345   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Bubble Water Special 20 100% 30
1 Steady Wind Flying Status 0 0% 10
3 Supersonic Sound Status 0 55% 20
7 BubbleBeam Water Special 65 100% 20
11 Confuse Ray Ghost Status 0 100% 10
14 Wing Attack Flying Physical 60 100% 35
16 Headbutt Normal Physical 70 100% 15
19 Water Pulse Water Special 60 100% 20
23 Wide Guard Rock Status 0 0% 10
27 Hurricane Flying Special 120 70% 10
29 Tag Fairy Physical 20 100% 20
30 Torpedo Water Physical 120 95% 10
32 Agility Psychic Status 0 0% 30
36 Air Slash Flying Special 75 95% 20
39 Aqua Ring Water Status 0 0% 20
46 Bounce Flying Physical 85 90% 10
49 Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Mantyke
  • Italic indicates a move that gets STAB only when used by an evolution of Mantyke
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Vaporform Steam Status 0 0% 20
Amnesia Psychic Status 0 0% 20
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mirror Coat Psychic Special 1 100% 20
Mud Sport Ground Status 0 0% 15
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Splash Normal Status 0 0% 40
Twister Dragon Special 40 100% 20
Water Sport Water Status 0 0% 15
Wide Guard Rock Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Mantyke
  • Italic indicates a move that gets STAB only when used by an evolution of Mantyke
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Mantyke

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Steel Wing Steel Physical 70 95% 25
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Mantyke
  • Italic indicates a move that gets STAB only when used by an evolution of Mantyke
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 458 458b GenderM 458s 458sb




Trivia[]

Where the fuck do i find you?

Origin[]

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