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Darmanitan #555: Darmanitan
Pokémon
#557: Dwebble Dwebble
556MS
Maractus
Cactus Pokémon
#556
556
Type
Grass Sound
Unknown
Abilities
Water Absorb or Oasis
Hidden Abilities
Storm Drain
Gender ratio
100% female
Catch rate
255 (33.3%)
Breeding
Egg group
Grass
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
61.7 lbs. 28.0 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Maractus is a Grass/Sound dual type Pokemon. It evolves from Cacnea if female, starting at level 32. It evolves into Kaiju Maractus while exposed to a(n) Kaiju Stone. It evolves into Waifuractus while exposed to a(n) Coom Stone.

Pokédex entry

Pokédex entry
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Miracle Seed
Rare Prickly Thorns
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 86
81 - 151 159 - 298
Defense: 67
64 - 130 125 - 256
Sp.Atk: 106
99 - 173 195 - 342
Sp.Def: 67
64 - 130 125 - 256
Speed: 60
58 - 123 112 - 240
Total: 461   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Flower Ward Grass Status 0 0% 15
1 Throat Chop Dark Physical 80 100% 15
1 Amplifier Sound Status 0 0% 15
1 Serenade Sound Special 70 95% 20
1 Power Ballad Sound Special 65 100% 15
1 Sonic Punch Sound Physical 75 100% 25
1 Pollen Season Grass Status 0 100% 10
1 Spiked Armor Steel Status 0 0% 10
1 Thorn Whip Grass Physical 60 95% 10
1 Round Normal Special 60 100% 15
1 Peck Flying Physical 35 100% 35
1 Absorb Grass Special 40 100% 25
1 Sweet Scent Grass Status 0 100% 20
3 Growth Normal Status 0 0% 40
5 Echoed Voice Sound Special 40 100% 15
8 Pin Missile Bug Physical 20 90% 20
10 Mega Drain Grass Special 60 100% 15
13 Synthesis Grass Status 0 0% 5
15 Uproar Normal Special 90 100% 10
17 Cotton Spore Grass Status 0 100% 40
22 Needle Arm Grass Physical 80 100% 15
26 Giga Drain Grass Special 80 100% 10
29 Acupressure Normal Status 0 0% 30
32 Lullaby Sound Special 70 90% 15
33 Ingrain Grass Status 0 0% 20
38 Petal Dance Grass Special 120 100% 10
40 Megaphone Sound Special 60 95% 10
42 Sucker Punch Dark Physical 80 95% 10
45 Sunny Day Fire Status 0 0% 5
47 Glass Breaker Sound Special 95 100% 15
50 SolarBeam Grass Special 140 100% 10
53 Cotton Guard Grass Status 0 0% 10
55 After You Normal Status 0 0% 15
57 Brambles Grass Status 0 0% 10
60 Strength Sap Grass Status 0 0% 10
65 Boomburst Normal Special 140 100% 10
71 Dazzling Petals Grass Special 110 70% 10
80 Censored by Fandom Heart Physical 80 90% 5
100 Finale Sound Special 140 100% 5
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Bang Sound Special 60 95% 20
Bounce Flying Physical 85 90% 10
Bullet Seed Grass Physical 25 100% 30
GrassWhistle Grass Status 0 70% 15
Leech Seed Grass Status 0 90% 10
Seed Bomb Grass Physical 80 100% 15
Spikes Ground Status 0 0% 20
Wood Hammer Grass Physical 120 100% 15
Worry Seed Grass Status 0 100% 10
Whimsical Whip Fairy Physical 50 100% 10
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Maractus

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Knock Off Dark Physical 65 100% 20
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
After You Normal Status 0 0% 15
Frustration Normal Physical 1 100% 20
Grassy Terrain Grass Status 0 0% 10
Safeguard Normal Status 0 0% 25
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Seed Bomb Grass Physical 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Drain Punch Fighting Physical 75 100% 10
Worry Seed Grass Status 0 100% 10
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Maractus
  • Italic indicates a move that gets STAB only when used by an evolution of Maractus
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 556 556b GenderM 556s 556sb




Trivia[]

Origin[]

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