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This page was last updated to the Final Version.

Sworesh #1834: Sworesh
Pokémon
#1836: Grenir Grenir
File:1835MS.gif
Marlencin
Swordfish Pokémon
#1835
1835
Type
Fighting Steel
Unknown
Abilities
Swift Swim or Water Veil
Hidden Abilities
Lightningrod
Gender ratio
50% / 50%
Catch rate
77 (10.1%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
11'9" 3.6 m
0'0" 0 m
Weight
253.5 lbs. 115.0 kg
0 lbs. 0 kg
Base experience yield
184
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Marlencin is a Fighting/Steel dual type Pokemon. It evolves from Sworesh during the day, while holding a(n) Metal Coat. It evolves from Sworesh at night, if holding a(n) Metal Coat.

Pokédex entry

Pokédex entry
It is highly aggresive and pokes and stabs and cuts things with its sword.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 100
94 - 167 184 - 328
Defense: 97
91 - 163 179 - 322
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 70
67 - 134 130 - 262
Speed: 110
103 - 178 202 - 350
Total: 497   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock ¼×
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Streamline Steel Status 0 0% 20
1 Last Slash Steel Physical 100 100% 10
1 Wood Sword Wood Physical 70 100% 15
1 Mystic Sword Fairy Physical 100 95% 10
1 Unihorn Fairy Physical 120 85% 10
1 Leaf Blade Grass Physical 90 100% 15
1 Revenge Fighting Physical 60 100% 10
1 Water Sport Water Status 0 0% 15
1 Peck Flying Physical 35 100% 35
1 Tail Whip Normal Status 0 100% 30
4 Fin Slap Water Physical 50 100% 35
7 Sharpen Normal Status 0 0% 30
11 Horn Attack Bone Physical 65 100% 25
13 Duel Fighting Physical 20 90% 20
17 Capsize Water Physical 65 100% 20
21 Flail Normal Physical 1 100% 15
25 The Ripper Steel Physical 60 100% 15
27 Aqua Ring Water Status 0 0% 20
29 Swords Dance Normal Status 0 0% 30
31 Slash Normal Physical 70 100% 20
33 Joust Fighting Physical 70 100% 20
37 Aqua Tail Water Physical 90 90% 10
40 Iron Head Steel Physical 80 100% 15
43 Sacred Sword Fighting Physical 90 100% 20
47 Horn Drill Bone Physical 1 30% 5
51 Soak Water Status 0 0% 20
54 Megahorn Bug Physical 120 85% 10
56 Sword's Edge Steel Physical 100 90% 8
60 Aqua Slash Water Physical 100 85% 10
70 Close Combat Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Marlencin
  • Italic indicates a move that gets STAB only when used by an evolution of Marlencin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Cut Normal Physical 55 100% 20
Surf Water Special 95 100% 15
Brutal Swing Dark Physical 60 100% 25
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Smart Strike Steel Physical 80 0% 20
  • Bold indicates a move that gets STAB when used by Marlencin
  • Italic indicates a move that gets STAB only when used by an evolution of Marlencin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1835 1835b GenderM 1835s 1835sb




Trivia[]

Where the fuck do i find you?

Origin[]

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