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This page was last updated to the Final Version.

Remilire #1770: Remilire
Pokémon
#1772: Flarpet Flarpet
File:1771MS.gif
Marpet
Magic Carpet Pokémon
#1771
Type
Fabric Flying
Unknown
Abilities
Magic Guard or Wonder Skin
Hidden Abilities
Simple
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
6'2" 1.9 m
0'0" 0 m
Weight
22.3 lbs. 10.1 kg
0 lbs. 0 kg
Base experience yield
97
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Marpet is a Fabric/Flying dual type Pokemon. It evolves into Flarpet starting at level 37.

Pokédex entry

Pokédex entry
Waaaahoooohhoooaaahawasawawawa take you on magic carpet ride wooooaahahahah poo in loooooo.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 61
121 - 168 232 - 326
Attack: 70
67 - 134 130 - 262
Defense: 54
53 - 116 101 - 227
Sp.Atk: 68
65 - 132 126 - 258
Sp.Def: 63
61 - 126 117 - 247
Speed: 86
81 - 151 159 - 298
Total: 402   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pull Wool Fabric Status 0 75% 10
1 Tackle Normal Physical 50 100% 35
1 Supersonic Sound Status 0 55% 20
3 Gust Flying Special 40 100% 35
9 Carpet Charge Fabric Physical 60 100% 20
13 Aerial Ace Flying Physical 60 0% 20
17 Whirlwind Wind Status 0 100% 20
20 Agility Psychic Status 0 0% 30
22 Jet Dive Flying Physical 40 100% 30
25 Magic Coat Magic Status 0 0% 15
27 Disappear Magic Physical 70 100% 20
34 Air Slash Flying Special 75 95% 20
35 Mount Magic Physical 80 95% 20
37 Mosaic Ray Fabric Special 80 100% 10
40 Zephyr Gust Flying Special 90 100% 20
44 Tailwind Flying Status 0 0% 30
49 Fly Carpet Fabric Physical 110 95% 15
53 Sky Attack Flying Physical 150 90% 5
57 Patchwork Deluge Fabric Special 120 95% 10
67 Velocity Dive Flying Physical 1 100% 10
  • Bold indicates a move that gets STAB when used by Marpet
  • Italic indicates a move that gets STAB only when used by an evolution of Marpet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fabric Softener Fabric Status 0 0% 10
Sewing Fabric Status 0 0% 10
Sky Attack Flying Physical 150 90% 5
  • Bold indicates a move that gets STAB when used by Marpet
  • Italic indicates a move that gets STAB only when used by an evolution of Marpet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Marpet

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Carpet Slam Fabric Physical 80 100% 30
  • Bold indicates a move that gets STAB when used by Marpet
  • Italic indicates a move that gets STAB only when used by an evolution of Marpet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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