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This page was last updated to the Final Version.

Rogodo #1726: Rogodo
Pokémon
#1728: Venusess Venusess
File:1727MS.gif
Marsarrior
God Pokémon
#1727
Type
Divine Fighting
Unknown
Abilities
Moxie or Defiant
Hidden Abilities
Moody
Gender ratio
100% male
Catch rate
70 (9.2%)
Breeding
Egg groups
Fairy and Humanlike
Hatch time
5355 steps
Height
5'6" 1.7 m
0'0" 0 m
Weight
37 lbs. 16.8 kg
0 lbs. 0 kg
Base experience yield
160
Leveling rate
Medium Fast
EV yield
Total: 2
1
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Marsarrior is a Divine/Fighting dual type Pokemon. It evolves from Rogodo if male, and is leveled up in area number 436. It evolves from Rogodo if male, and is leveled up in area number 439. It evolves from Rogodo if male, and is leveled up in area number 463. It evolves from Rogodo if male, and is leveled up in area number 467. It evolves from Rogodo if male, and is leveled up in area number 468. It evolves from Rogodo if male, and is leveled up in area number 469. It evolves from Rogodo if male, and is leveled up in area number 470.

Pokédex entry

Pokédex entry
They use to be worshipped as gods in the stars. Mars, the god of War.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Babiri Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 115
108 - 183 211 - 361
Defense: 98
92 - 165 180 - 324
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 74
71 - 138 137 - 271
Speed: 93
88 - 159 171 - 313
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock ¼×
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ¼×
Fairy
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ¼×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Raw Power Fighting Special 130 90% 5
1 Divine Spark Divine Special 40 100% 25
1 Good Luck Normal Status 0 0% 20
1 Imprison Psychic Status 0 0% 10
10 Force Palm Fighting Physical 60 100% 10
18 Near Death Divine Physical 1 100% 15
21 Pray Divine Status 0 0% 7
25 Ethereal Ray Divine Special 70 90% 10
28 Light Ball Light Special 80 100% 15
30 Cosmic Power Cosmic Status 0 0% 20
33 Joust Fighting Physical 70 100% 20
38 Aegis Divine Status 0 0% 10
43 Mount Magic Physical 80 95% 20
47 Fire Punch Fire Physical 75 100% 15
55 Heaven Light Divine Special 120 80% 5
60 Invoke Deity Divine Status 0 0% 5
65 Ares Strike Divine Physical 100 90% 10
75 Meteor Crash Cosmic Physical 120 95% 15
80 Mars Sword Divine Physical 100 95% 5
85 Flare Blitz Fire Physical 120 100% 15
90 Meteor Mash Steel Physical 100 85% 10
  • Bold indicates a move that gets STAB when used by Marsarrior
  • Italic indicates a move that gets STAB only when used by an evolution of Marsarrior
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Marsarrior
  • Italic indicates a move that gets STAB only when used by an evolution of Marsarrior
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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