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This page was last updated to the Final Version.

Medbot #2825: Medbot
Pokémon
#2827: MeddyZ MeddyZ
2826MS
Meddy
Healer Pokémon
#2826
2826
Type
Tech Heart
Unknown
Abilities
Natural Cure or Healer
Hidden Abilities
Friend Guard
Gender ratio
100% female
Catch rate
70 (9.2%)
Breeding
Egg groups
Humanlike and Mineral
Hatch time
10455 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
53.8 lbs. 24.4 kg
0 lbs. 0 kg
Base experience yield
210
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
140

Meddy is a Tech/Heart dual type Pokemon. It evolves from Medbot if female, starting at level 20. It evolves into MeddyZ while exposed to a(n) Shiny Stone.

Pokédex entry

Pokédex entry
Medical Robopon. Assists Docbot when needed in hospitals.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Full Restore
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 101
161 - 208 312 - 406
Attack: 69
66 - 133 128 - 260
Defense: 69
66 - 133 128 - 260
Sp.Atk: 69
66 - 133 128 - 260
Sp.Def: 95
90 - 161 175 - 317
Speed: 69
66 - 133 128 - 260
Total: 472   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Glomp Fairy Physical 60 100% 20
1 Helping Hand Normal Status 0 0% 20
1 Refresh Normal Status 0 0% 20
4 Laser Tech Special 50 100% 35
7 Safeguard Normal Status 0 0% 25
10 Charm Fairy Status 0 100% 20
13 Swift Normal Special 60 0% 20
17 Recover Normal Status 0 0% 10
19 Baton Pass Normal Status 0 0% 40
21 Calming Pulse Heart Special 55 100% 10
24 Captivate Heart Status 0 100% 20
27 Heal Bell Normal Status 0 0% 5
30 Heal Pulse Psychic Status 0 0% 10
33 Gadget Tech Status 0 0% 15
37 Metal Needle Steel Special 65 100% 10
40 Draineedle Tech Physical 75 100% 15
44 Wish Normal Status 0 0% 10
47 Energy Shield Tech Status 0 0% 20
55 Healing Wish Psychic Status 0 0% 10
90 Censored by Fandom Heart Physical 80 90% 5
100 Lethal Injection Poison Physical 1 30% 5
  • Bold indicates a move that gets STAB when used by Meddy
  • Italic indicates a move that gets STAB only when used by an evolution of Meddy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Heal Bell Normal Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Hyper Voice Normal Special 90 100% 10
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Fever Virus Special 90 95% 10
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
After You Normal Status 0 0% 15
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Venoshock Poison Special 65 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
  • Bold indicates a move that gets STAB when used by Meddy
  • Italic indicates a move that gets STAB only when used by an evolution of Meddy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2826 2826b GenderM 2826s 2826sb




Trivia[]

Origin[]

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