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Gigantamax Corviknight #2458: Gigantamax Corviknight
Pokémon
#2460: Mega Pyroar Mega Pyroar
File:2459MS.gif
Mega Spinda
Spot Panda Pokémon
#2459
2459
Type
Normal Chaos
Unknown
Ability
Moody
Hidden Abilities
Contrary
Gender ratio
50% / 50%
Catch rate
25 (3.3%)
Breeding
Egg groups
Field and Humanlike
Hatch time
4080 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
11 lbs. 5.0 kg
0 lbs. 0 kg
Base experience yield
126
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Mega Spinda is a Normal/Chaos dual type Pokemon. It evolves from Spinda during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chesto Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 130
121 - 200 238 - 394
Defense: 75
72 - 139 139 - 273
Sp.Atk: 130
121 - 200 238 - 394
Sp.Def: 75
72 - 139 139 - 273
Speed: 115
108 - 183 211 - 361
Total: 610   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Metronome Normal Status 0 0% 20
1 Swift Normal Special 60 0% 20
1 Splash Normal Status 0 0% 40
1 Growl Sound Status 0 100% 40
1 Tackle Normal Physical 50 100% 35
3 Uproar Normal Special 90 100% 10
7 Copycat Normal Status 0 0% 20
10 Faint Attack Dark Physical 60 0% 20
13 Psybeam Psychic Special 65 100% 20
17 Hypnosis Psychic Status 0 60% 20
20 Dizzy Punch Normal Physical 70 100% 10
26 Teeter Dance Normal Status 0 100% 20
34 Psych Up Normal Status 0 0% 10
41 Flail Normal Physical 1 100% 15
51 Thrash Normal Physical 120 100% 10
70 Madness Fear Physical 120 100% 10
75 DynamicPunch Fighting Physical 100 50% 5
90 Lunatic Time Chaos Status 0 0% 10
100 Insanity Chaos Physical 85 75% 2
100 Mad Epiphany Chaos Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Mega Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assist Normal Status 0 0% 20
Baton Pass Normal Status 0 0% 40
Disable Normal Status 0 100% 20
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 0 100% 20
Icy Wind Ice Special 55 95% 15
Psycho Cut Psychic Physical 70 100% 20
Rapid Spin Normal Physical 35 100% 40
Role Play Psychic Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Trick Magic Status 0 100% 10
Water Pulse Water Special 60 100% 20
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Mega Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Mega Spinda

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Mega Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2459 2459b GenderM 2459s 2459sb




Trivia[]

Spinda is a combination of spin and panda.

Origin[]

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