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This page was last updated to the Final Version.

Mega Donphan #2338: Mega Donphan
Pokémon
#2340: Mega Torkoal Mega Torkoal
File:2339MS.gif
Mega Stantler
Big Horn Pokémon
#2339
Type
Normal Fear
Unknown
Ability
Graze
Hidden Abilities
Sap Sipper
Gender ratio
50% / 50%
Catch rate
14 (1.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
157 lbs. 71.2 kg
0 lbs. 0 kg
Base experience yield
193
Leveling rate
Slow
EV yield
Total: 2
1
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Mega Stantler is a Normal/Fear dual type Pokemon. It evolves from Stantler at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Mega Stantler covers its body in solidified illusions.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 115
108 - 183 211 - 361
Defense: 105
99 - 172 193 - 339
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 106
99 - 173 195 - 342
Speed: 105
99 - 172 193 - 339
Total: 646   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
7 Astonish Ghost Physical 30 100% 15
15 Confuse Ray Ghost Status 0 100% 10
20 Hypnosis Psychic Status 0 60% 20
25 Stomp Normal Physical 65 100% 20
30 Sand-Attack Ground Status 0 100% 15
36 Take Down Normal Physical 90 85% 20
45 Me First Normal Status 0 0% 20
50 Claustrogrip Fear Physical 40 95% 20
53 Scary Face Fear Status 0 100% 10
66 Zen Headbutt Psychic Physical 80 95% 15
76 Jump Kick Fighting Physical 100 95% 10
80 Terrify Fear Status 0 90% 5
85 Double-Edge Normal Physical 120 100% 15
90 Megahorn Bug Physical 120 85% 10
95 Odynocharge Fear Physical 100 85% 15
99 Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Mega Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Disable Normal Status 0 100% 20
Double Kick Fighting Physical 30 100% 30
Extrasensory Psychic Special 80 100% 30
Me First Normal Status 0 0% 20
Megahorn Bug Physical 120 85% 10
Mud Sport Ground Status 0 0% 15
Rage Normal Physical 60 100% 20
Spite Ghost Status 0 100% 10
Thrash Normal Physical 120 100% 10
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Mega Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Mega Stantler

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Mega Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Mega Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Stantler is a combination of stare, or stag (a male deer) and antler.

Origin[]

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