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MegaDragonBowser #1906: MegaDragonBowser
Pokémon
#1908: Meowser Meowser
1907MS
Metal Bowser
Bowser Pokémon
#1907
1907
Type
Fire Steel
Unknown
Abilities
Rough Skin or Battle Armor
Hidden Abilities
Blaze
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
5355 steps
Height
10'5" 3.2 m
0'0" 0 m
Weight
3230.9 lbs. 1465.5 kg
0 lbs. 0 kg
Base experience yield
177
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Metal Bowser is a Fire/Steel dual type Pokemon. It evolves from Bowser at night, if holding a(n) Metal Coat. It evolves from Bowser during the day, while holding a(n) Metal Coat.

Pokédex entry

Pokédex entry
Its Bowser. He came into the game through an Ultra Wormhole, and thought he could hide from you. The wormhole made him Cosmic instead of Dragon-type.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Lagging Tail
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 110
103 - 178 202 - 350
Defense: 197
181 - 273 359 - 542
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 80
76 - 145 148 - 284
Speed: 14
17 - 72 29 - 139
Total: 591   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ¼×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spiked Armor Steel Status 0 0% 10
1 Leer Normal Status 0 100% 30
1 Scratch Normal Physical 40 100% 35
1 Withdraw Water Status 0 0% 40
4 Ember Fire Special 40 100% 25
10 DragonBreath Dragon Special 60 100% 20
15 Triple Kick Fighting Physical 30 90% 10
20 Stomp Normal Physical 65 100% 20
25 Metal Claw Steel Physical 50 95% 35
27 Fire Punch Fire Physical 75 100% 15
30 Dragon Claw Dragon Physical 80 100% 15
35 Brass Knuckle Steel Physical 75 100% 25
40 Flamethrower Fire Special 95 100% 15
42 Hammer Arm Fighting Physical 100 90% 10
45 Nasty Plot Dark Status 0 0% 20
45 Hone Claws Dark Status 0 0% 15
50 Heavy Slam Steel Physical 1 100% 10
55 DynamicPunch Fighting Physical 100 50% 5
60 Giga Impact Normal Physical 150 90% 5
65 Outrage Dragon Physical 120 100% 15
70 Solidify Rock Status 0 0% 5
80 Steel Casting Steel Status 0 0% 15
100 Heat Crash Fire Physical 1 100% 10
  • Bold indicates a move that gets STAB when used by Metal Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Metal Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Belly Drum Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status 0 0% 10
Hammer Arm Fighting Physical 100 90% 10
Magnitude Ground Physical 1 100% 30
Muddy Water Water Special 95 85% 10
Sleep Talk Normal Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Snore Normal Special 60 100% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Metal Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Metal Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Metal Bowser

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Metal Bowser
  • Italic indicates a move that gets STAB only when used by an evolution of Metal Bowser
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1907 1907b GenderM 1907s 1907sb




Trivia[]

Where the fuck do i find you?

Origin[]

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