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This page was last updated to the Final Version.

Fox DigiTamamon #2987: Fox DigiTamamon
Pokémon
#2989: Relemon Relemon
File:2988MS.gif
Minervamon
Digimon Pokémon
#2988
2988
Type
Divine Wind
Unknown
Abilities
Competitive or Defiant
Hidden Abilities
Turbine
Gender ratio
100% female
Catch rate
23 (3%)
Breeding
Egg group
Amorphous
Hatch time
10455 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
124.6 lbs. 56.5 kg
0 lbs. 0 kg
Base experience yield
302
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
5

Minervamon is a Divine/Wind dual type Pokemon. It evolves from Digitamamon if female, starting at level 70. It evolves into Mervamon at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Digimon digital monsters ahfubasgbgiadjbgsk

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Scale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 125
117 - 194 229 - 383
Defense: 80
76 - 145 148 - 284
Sp.Atk: 124
116 - 193 227 - 381
Sp.Def: 95
90 - 161 175 - 317
Speed: 105
99 - 172 193 - 339
Total: 609   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ¼×
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire ¼×
Water
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus ¼×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rapid Spin Normal Physical 35 100% 40
1 Metronome Normal Status 0 0% 20
1 Mischief Fairy Special 60 95% 15
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
6 Breeze Wind Special 40 100% 35
10 Divine Spark Divine Special 40 100% 25
13 Taunt Dark Status 0 100% 20
17 Encrypt Cyber Status 0 0% 10
21 Charm Fairy Status 0 100% 20
25 Slash Normal Physical 70 100% 20
27 Torment Dark Status 0 100% 15
30 Safeguard Normal Status 0 0% 25
34 Swords Dance Normal Status 0 0% 30
37 Gale Wind Special 65 100% 20
40 Hermes Charge Divine Physical 65 100% 18
44 Play Rough Fairy Physical 90 90% 10
45 Aegis Divine Status 0 0% 10
47 Glitch Cyber Status 0 0% 20
50 Sword's Edge Steel Physical 100 90% 8
55 Cyclone Wind Special 120 85% 5
60 Mystic Sword Fairy Physical 100 95% 10
66 Hurricane Flying Special 120 70% 10
70 Aegis Divine Status 0 0% 10
70 Sword's Edge Steel Physical 100 90% 8
73 Torment Dark Status 0 100% 15
76 MadnessMerrygoround Wind Physical 100 90% 5
81 Olympia Slash Divine Physical 100 90% 4
100 Pray Divine Status 0 0% 7
  • Bold indicates a move that gets STAB when used by Minervamon
  • Italic indicates a move that gets STAB only when used by an evolution of Minervamon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Cyclone Punch Wind Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Minervamon
  • Italic indicates a move that gets STAB only when used by an evolution of Minervamon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2988 2988b GenderM File:2988s.png File:2988sb.png




Trivia[]

Origin[]

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