Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Togetic #176: Togetic
Pokémon
#178: Xatu Xatu
177MS
Natu
Tiny Bird Pokémon
#177
177
Type
Psychic Flying
Unknown
Abilities
Magic Bounce or Early Bird
Hidden Abilities
Magic Bounce
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Flying
Hatch time
5355 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
4.4 lbs. 2.0 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Natu is a Psychic/Flying dual type Pokemon. It evolves into Xatu starting at level 25. It evolves into Kaiju Natu while exposed to a(n) Kaiju Stone. It evolves into Zatu while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Southern Island (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 50
49 - 112 94 - 218
Defense: 45
45 - 106 85 - 207
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 45
45 - 106 85 - 207
Speed: 70
67 - 134 130 - 262
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Air Cutter Flying Special 60 95% 25
1 Confusion Psychic Special 50 100% 25
1 Leer Normal Status 0 100% 30
6 Night Shade Ghost Special 1 100% 15
7 Teleport Psychic Status 0 0% 20
10 Lucky Chant Normal Status 0 0% 30
12 Ominous Wind Ghost Special 60 100% 5
15 Extrasensory Psychic Special 80 100% 30
17 Miracle Eye Psychic Status 0 0% 40
20 Me First Normal Status 0 0% 20
23 Confuse Ray Ghost Status 0 100% 10
28 Wish Normal Status 0 0% 10
33 Psycho Shift Psychic Status 0 90% 10
36 Future Sight Psychic Special 100 100% 10
39 Stored Power Psychic Special 1 100% 10
44 Ominous Wind Ghost Special 60 100% 5
47 Power Swap Psychic Status 0 0% 10
47 Guard Swap Psychic Status 0 0% 10
50 Psychic Psychic Special 90 100% 10
53 Soul Barrier Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Drill Peck Flying Physical 80 100% 20
Faint Attack Dark Physical 60 0% 20
FeatherDance Flying Status 0 100% 15
Haze Ice Status 0 0% 30
Quick Attack Normal Physical 40 100% 30
Refresh Normal Status 0 0% 20
Roost Flying Status 0 0% 10
Skill Swap Psychic Status 0 0% 10
Steel Wing Steel Physical 70 95% 25
Sucker Punch Dark Physical 80 95% 10
Synchronoise Psychic Special 120 100% 15
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Natu

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Trick Magic Status 0 100% 10
Flash Light Status 0 100% 20
Tailwind Flying Status 0 0% 30
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Magic Room Magic Status 0 0% 10
Pluck Flying Physical 60 100% 20
Psyshock Psychic Special 80 100% 10
Ally Switch Psychic Status 0 0% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Heat Wave Fire Special 100 90% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Sky Attack Flying Physical 150 90% 5
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 177 177b GenderM 177s 177sb




Trivia[]

Origin[]

Advertisement