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This page was last updated to the Final Version.

Fernomoth #3964: Fernomoth
Pokémon
#3966: Stratrio Stratrio
File:3965MS.gif
Nimbett
Mole Pokémon
#3965
Type
Flying
Unknown
Abilities
Rain Dish or Drizzle
Hidden Abilities
Damp
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
1.8 lbs. 0.8 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Nimbett is a Flying-type Pokemon. It evolves into Stratrio starting at level 26. It evolves into Subroclock while exposed to a(n) Moon Stone.

Pokédex entry

Pokédex entry
Nimbett occasionally descend from the sky to water dying plants. No one knows where they come from.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 35
36 - 95 67 - 185
Defense: 25
27 - 84 49 - 163
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 45
45 - 106 85 - 207
Speed: 75
72 - 139 139 - 273
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Sound Status 0 100% 40
1 ThunderShock Electric Special 40 100% 30
5 Gust Flying Special 40 100% 35
10 SonicBoom Normal Special 1 90% 20
15 Tri Attack Normal Special 80 100% 10
19 Disable Normal Status 0 100% 20
23 Rain Dance Water Status 0 0% 5
26 Safeguard Normal Status 0 0% 25
31 Downpour Water Special 60 95% 10
37 Cloud Gust Wind Special 95 95% 10
41 Thunder Electric Special 120 70% 10
44 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Nimbett
  • Italic indicates a move that gets STAB only when used by an evolution of Nimbett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Geo Impact Steel Physical 120 100% 5
Sand Blast Ground Physical 75 90% 15
AncientPower Rock Special 60 100% 5
Astonish Ghost Physical 30 100% 15
Beat Up Dark Physical 1 100% 10
Endure Normal Status 0 0% 10
Faint Attack Dark Physical 60 0% 20
Final Gambit Fighting Special 150 100% 5
Headbutt Normal Physical 70 100% 15
Memento Dark Status 0 100% 10
Mud Bomb Ground Special 65 90% 15
Pursuit Dark Physical 40 100% 20
Reversal Fighting Physical 1 100% 15
Screech Sound Status 0 90% 40
Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Nimbett
  • Italic indicates a move that gets STAB only when used by an evolution of Nimbett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Nimbett

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Nimbett
  • Italic indicates a move that gets STAB only when used by an evolution of Nimbett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3965s.png File:3965sb.png




Trivia[]

Origin[]

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