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Mettabot #1033: Mettabot
Pokémon
#1035: Huntorror Huntorror
File:1034MS.gif
Nitegant
Abduction Pokémon
#1034
1034
Type
Fear Flying
Unknown
Abilities
Technician or Prankster
Hidden Abilities
Intimidate
Gender ratio
50% / 50%
Catch rate
100 (13.1%)
Breeding
Egg groups
Fairy and Monster
Hatch time
5120 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
1.1 lbs. 0.5 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
70

Nitegant is a Fear/Flying dual type Pokemon. It evolves into Huntorror while exposed to a(n) Dusk Stone. It evolves into Byaklight if your party also has a(n) Kingellow. It evolves into Byaklight if your party also has a(n) Hasterror.

Pokédex entry

Pokédex entry
They abduct people in the shadows of the night.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Outer Path (Cave), RuinsRuinsRuinsRuinsRuinsRuinsRuinsRuins (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 80
76 - 145 148 - 284
Defense: 79
75 - 144 146 - 282
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 77
73 - 141 143 - 278
Speed: 95
90 - 161 175 - 317
Total: 432   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Throat Chop Dark Physical 80 100% 15
1 Tickle Normal Status 0 100% 20
1 Wing Attack Flying Physical 60 100% 35
1 Pursuit Dark Physical 40 100% 20
1 Leer Normal Status 0 100% 30
5 Supersonic Sound Status 0 55% 20
7 Jump Scare Fear Physical 40 100% 20
10 Pluck Flying Physical 60 100% 20
13 Glare Normal Status 0 90% 30
17 Claustrogrip Fear Physical 40 95% 20
20 Embargo Dark Status 0 100% 15
23 Fell Swoop Flying Physical 65 100% 10
27 Confuse Ray Ghost Status 0 100% 10
29 Aichmoclaws Fear Physical 75 100% 15
33 Sky Drop Flying Physical 60 100% 10
37 Abduct Cosmic Special 80 90% 10
40 Demonic Claws Chaos Physical 35 90% 10
44 Divebomb Flying Physical 90 95% 20
47 Odynocharge Fear Physical 100 85% 15
50 Hone Claws Dark Status 0 0% 15
54 Sky Attack Flying Physical 150 90% 5
57 Macabre Dance Ghost Status 0 0% 20
60 Haunt Ghost Physical 120 100% 10
64 Shadow Gaze Shadow Special 1 40% 5
67 Quick Guard Fighting Status 0 0% 15
70 Insanity Chaos Physical 85 75% 2
75 Madness Fear Physical 120 100% 10
100 Anxiety Fear Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Nitegant
  • Italic indicates a move that gets STAB only when used by an evolution of Nitegant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Glide Flying Physical 50 100% 15
Captivate Heart Status 0 100% 20
Disable Normal Status 0 100% 20
Refresh Normal Status 0 0% 20
Wish Normal Status 0 0% 10
Sucker Punch Dark Physical 80 95% 10
  • Bold indicates a move that gets STAB when used by Nitegant
  • Italic indicates a move that gets STAB only when used by an evolution of Nitegant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Nitegant

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Explosion Normal Physical 250 100% 5
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Tailwind Flying Status 0 0% 30
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Sky Drop Flying Physical 60 100% 10
Glass Blade Glass Physical 75 100% 15
Fester Zombie Physical 70 95% 10
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Pluck Flying Physical 60 100% 20
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Ally Switch Psychic Status 0 0% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Dragon Claw Dragon Physical 80 100% 15
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Aqua Tail Water Physical 90 90% 10
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Wild Charge Electric Physical 100 100% 15
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Demonic Claws Chaos Physical 35 90% 10
Gunk Shot Poison Physical 120 70% 5
Dark Pulse Dark Special 80 100% 15
Graviton Press Cosmic Special 1 100% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Smart Strike Steel Physical 80 0% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Sky Attack Flying Physical 150 90% 5
Pain Split Normal Status 0 0% 20
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Nitegant
  • Italic indicates a move that gets STAB only when used by an evolution of Nitegant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1034 1034b GenderM File:1034s.png 1034sb




Trivia[]

Where the fuck do i find you?

Origin[]

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