Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Azurill #298: Azurill
Pokémon
#300: Skitty Skitty
299MS
Nosepass
Compass Pokémon
#299
299
Type
Rock
Unknown
Abilities
Sturdy or Magnet Pull
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
213.8 lbs. 97.0 kg
0 lbs. 0 kg
Base experience yield
75
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Nosepass is a Rock-type Pokemon. It evolves into Probopass when leveled up in area number 181. It evolves into Probopass when leveled up in area number 182. It evolves into Probopass when leveled up in area number 183. It evolves into Kaiju Nosepass while exposed to a(n) Kaiju Stone. It evolves into Beta Probopass while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 45
45 - 106 85 - 207
Defense: 135
126 - 205 247 - 405
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 90
85 - 156 166 - 306
Speed: 30
31 - 90 58 - 174
Total: 420   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
1 Block Normal Status 0 0% 20
1 Rock Throw Rock Physical 50 95% 15
6 Magnet Bomb Steel Physical 60 0% 20
9 Thunder Wave Electric Status 0 100% 20
13 Rock Blast Rock Physical 25 90% 10
16 Spark Electric Physical 65 100% 20
21 Rest Psychic Status 0 0% 10
26 Rock Slide Rock Physical 75 90% 10
30 Power Gem Rock Special 80 100% 20
33 Tuning Fork Steel Special 60 100% 15
37 Earth Power Ground Special 90 100% 10
39 Discharge Electric Special 80 100% 15
43 Earth Power Ground Special 90 100% 10
46 Stone Edge Rock Physical 100 80% 5
49 Body Press Fighting Physical 80 100% 10
50 Lock-On Normal Status 0 0% 5
50 Zap Cannon Electric Special 120 50% 5
51 Head Smash Rock Physical 150 80% 5
60 Geode Blast Rock Special 100 90% 10
70 Solidify Rock Status 0 0% 5
75 Recover Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Flint Strike Rock Physical 80 95% 15
DynamicPunch Fighting Physical 100 50% 5
Slingshot Rock Physical 40 90% 15
Block Normal Status 0 0% 20
Double-Edge Normal Physical 120 100% 15
Endure Normal Status 0 0% 10
Magnitude Ground Physical 1 100% 30
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Nosepass

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Volt Switch Electric Special 70 100% 20
Power Gem Rock Special 80 100% 20
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Lava Splash Magma Special 90 100% 15
Ice Punch Ice Physical 75 100% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
ThunderPunch Electric Physical 75 100% 15
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Nosepass
  • Italic indicates a move that gets STAB only when used by an evolution of Nosepass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 299 299b GenderM 299s 299sb




Trivia[]

Origin[]

Advertisement