Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Stingcano #1281: Stingcano
Pokémon
#1283: Serpentina Serpentina
File:1282MS.gif
Nothyp
Python Pokémon
#1282
Type
Normal
Unknown
Abilities
Constrictor or Cold Blooded
Hidden Abilities
Unnerve
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg groups
Field and Dragon
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
15.2 lbs. 6.9 kg
0 lbs. 0 kg
Base experience yield
58
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Nothyp is a Normal-type Pokemon. It evolves into Serpentina starting at level 30.

Pokédex entry

Pokédex entry
They used to be dragons and making civilization and math while Ekans were living in huts and shiet.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Trial Cave 2 (Cave), Trial Cave 3 (Cave), Trial Cave 1 (Cave),
Uncommon Kooky Town (Land), Route -1 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 60
58 - 123 112 - 240
Defense: 44
44 - 105 83 - 205
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 54
53 - 116 101 - 227
Speed: 55
54 - 117 103 - 229
Total: 288   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Constrict Normal Physical 40 100% 35
1 Leer Normal Status 0 100% 30
4 Acid Poison Special 40 100% 30
6 Wrap Normal Physical 20 90% 20
9 Bite Dark Physical 60 100% 25
12 Glare Normal Status 0 90% 30
15 Dragon Rage Dragon Special 1 100% 10
17 Bask Normal Status 0 0% 10
20 Bind Normal Physical 65 90% 20
22 Tongue Flick Dragon Physical 20 90% 15
25 Fire Fang Fire Physical 65 95% 15
25 Ice Fang Ice Physical 65 95% 15
25 Thunder Fang Electric Physical 65 95% 15
27 Spit Up Normal Special 1 100% 10
27 Swallow Food Status 0 0% 10
27 Stockpile Normal Status 0 0% 20
28 Tongue Lash Dragon Physical 50 90% 15
32 Body Slam Normal Physical 85 100% 15
35 Uprising Dragon Physical 1 100% 10
39 Maw Dragon Physical 65 90% 20
44 Gastro Acid Poison Status 0 100% 10
48 Coil Poison Status 0 0% 20
55 Dragon Rush Dragon Physical 100 75% 10
100 Dragon Ascent Flying Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Nothyp
  • Italic indicates a move that gets STAB only when used by an evolution of Nothyp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 1 100% 10
Disable Normal Status 0 100% 20
Iron Tail Steel Physical 100 80% 15
Poison Fang Poison Physical 65 100% 15
Poison Tail Poison Physical 60 100% 25
Pursuit Dark Physical 40 100% 20
Scary Face Fear Status 0 100% 10
Slam Normal Physical 80 75% 20
Snatch Dark Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Switcheroo Dark Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Nothyp
  • Italic indicates a move that gets STAB only when used by an evolution of Nothyp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Nothyp

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Leech Life Bug Physical 75 100% 15
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Fester Zombie Physical 70 95% 10
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Sludge Wave Poison Special 95 100% 10
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Capsize Water Physical 65 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Low Sweep Fighting Physical 60 100% 20
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Thunder Electric Special 120 70% 10
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Whirldive Wind Special 80 95% 25
Smart Strike Steel Physical 80 0% 20
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Dragon Tail Dragon Physical 60 90% 10
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
Venoshock Poison Special 65 100% 10
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Nothyp
  • Italic indicates a move that gets STAB only when used by an evolution of Nothyp
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Advertisement