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Galarian Linoone #2215: Galarian Linoone
Pokémon
#2217: Galarian Weezing Galarian Weezing
File:2216MS.gif
Obstagoon
Rushing Pokémon
#2216
Type
Dark Normal
Unknown
Abilities
Reckless or Guts
Hidden Abilities
Tough Claws
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
71.7 lbs. 32.5 kg
0 lbs. 0 kg
Base experience yield
147
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
70

Obstagoon is a Dark/Normal dual type Pokemon. It evolves from Galarian Linoone starting at level 42.

Pokédex entry

Pokédex entry
Though Obstagoon is extremely combative, it often does not launch the first attack. It will taunt an opponent, goading it into attacking.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Oran Berry
Uncommon Sitrus Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 102
162 - 209 314 - 408
Attack: 92
87 - 158 170 - 311
Defense: 109
102 - 177 200 - 348
Sp.Atk: 63
61 - 126 117 - 247
Sp.Def: 105
99 - 172 193 - 339
Speed: 101
95 - 168 186 - 331
Total: 572   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Cower Behind Dark Status 0 0% 15
1 Initiate Dark Status 0 0% 20
1 Body Press Fighting Physical 80 100% 10
1 Throat Chop Dark Physical 80 100% 15
1 Weakening Swipe Normal Physical 65 100% 10
1 ThunderPunch Electric Physical 75 100% 15
1 Fire Punch Fire Physical 75 100% 15
1 Encore Normal Status 0 100% 5
1 Entrainment Normal Status 0 100% 15
1 Tail Whip Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
1 Sand-Attack Ground Status 0 100% 15
5 Pursuit Dark Physical 40 100% 20
7 Lick Ghost Physical 20 100% 30
9 Headbutt Normal Physical 70 100% 15
10 Mud-Slap Ground Special 20 100% 10
13 Thief Dark Physical 50 100% 10
15 Pin Missile Bug Physical 20 90% 20
17 Taunt Dark Status 0 100% 20
20 Fury Swipes Normal Physical 18 85% 15
23 Knock Off Dark Physical 65 100% 20
25 Covet Normal Physical 60 100% 40
27 Hone Claws Dark Status 0 0% 15
30 Avarice Dark Physical 85 95% 10
33 Lunge Bug Physical 80 100% 15
35 Insult & Injury Dark Physical 60 95% 20
37 Submission Fighting Physical 90 100% 15
40 Sucker Punch Dark Physical 80 95% 10
42 Encore Normal Status 0 100% 5
42 Obstruct Dark Status 0 0% 10
43 Breaking Swipe Dragon Physical 60 100% 10
44 Counter Fighting Physical 1 100% 20
47 Double-Edge Normal Physical 120 100% 15
57 Dynamic Rush Normal Physical 100 90% 10
60 Vital Crush Dark Special 70 100% 20
65 Villain Power Dark Physical 120 100% 5
100 Belly Drum Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Obstagoon
  • Italic indicates a move that gets STAB only when used by an evolution of Obstagoon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Breaking Swipe Dragon Physical 60 100% 10
  • Bold indicates a move that gets STAB when used by Obstagoon
  • Italic indicates a move that gets STAB only when used by an evolution of Obstagoon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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