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Opticus #2447: Opticus
Pokémon
#2449: Opticus (Ufo) Opticus (Ufo)
File:2448MS.gif
Opticus (Owl)
DemonicEye Pokémon
#2448
Type
Fear Flying
Unknown
Abilities
Early Bird or Aerilate
Hidden Abilities
Levitate
Gender ratio
75% / 25%
Catch rate
70 (9.2%)
Breeding
Egg group
Amorphous
Hatch time
2805 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
16.5 lbs. 7.5 kg
0 lbs. 0 kg
Base experience yield
166
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Opticus (Owl) is a Fear/Flying dual type Pokemon. It evolves into Optulzu starting at level 50.

Pokédex entry

Pokédex entry
A Opticus wearing an owl costume, how peculiar. Surprisingly Agile and Vicious. May or may not be actual owl parts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Leppa Berry
Uncommon Moon Stone
Rare Comet Shard
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 100
94 - 167 184 - 328
Defense: 40
40 - 101 76 - 196
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 40
40 - 101 76 - 196
Speed: 110
103 - 178 202 - 350
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Peck Flying Physical 35 100% 35
1 Leer Normal Status 0 100% 30
5 Mean Look Fear Status 0 0% 15
7 Blood Suck Blood Physical 50 100% 15
10 Air Cutter Flying Special 60 95% 25
14 Scary Face Fear Status 0 100% 10
17 Jump Scare Fear Physical 40 100% 20
20 Night Shade Ghost Special 1 100% 15
23 Glare Normal Status 0 90% 30
27 Fly Flying Physical 95 95% 15
30 Paranoia Fear Special 75 90% 10
33 Air Slash Flying Special 75 95% 20
37 FeatherDance Flying Status 0 100% 15
40 Fear Pulse Fear Special 80 100% 10
44 Nasty Plot Dark Status 0 0% 20
47 Dark Pulse Dark Special 80 100% 15
50 Pure Fear Fear Special 120 80% 5
55 Brave Bird Flying Physical 120 100% 15
100 Shinigami Eyes Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Opticus (Owl)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Owl)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Defense Curl Normal Status 0 0% 40
Rollout Rock Physical 30 90% 20
  • Bold indicates a move that gets STAB when used by Opticus (Owl)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Owl)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Opticus (Owl)

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Opticus (Owl)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Owl)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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