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Opticus (Owl) #2448: Opticus (Owl)
Pokémon
#2450: Optulzu Optulzu
File:2449MS.gif
Opticus (Ufo)
DemonicEye Pokémon
#2449
2449
Type
Fear Cosmic
Unknown
Abilities
Soundproof or Bulletproof
Hidden Abilities
Battle Armor
Gender ratio
75% / 25%
Catch rate
70 (9.2%)
Breeding
Egg group
Amorphous
Hatch time
2805 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
16.5 lbs. 7.5 kg
0 lbs. 0 kg
Base experience yield
166
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Opticus (Ufo) is a Fear/Cosmic dual type Pokemon. It evolves into Optulzu starting at level 50.

Pokédex entry

Pokédex entry
A Opticus wearing an UFO costume, how peculiar. Surprisingly tanky and durable. May or may not be actual UFO parts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Leppa Berry
Uncommon Moon Stone
Rare Comet Shard
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 110
170 - 217 330 - 424
Attack: 50
49 - 112 94 - 218
Defense: 100
94 - 167 184 - 328
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 100
94 - 167 184 - 328
Speed: 40
40 - 101 76 - 196
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Comet Cosmic Special 40 100% 25
1 Leer Normal Status 0 100% 30
5 Gravity Cosmic Status 0 0% 5
7 Comet Rush Cosmic Physical 40 95% 10
10 Meteor Shower Cosmic Special 25 90% 20
14 Scary Face Fear Status 0 100% 10
17 Jump Scare Fear Physical 40 100% 20
20 Cosmic Power Cosmic Status 0 0% 20
23 Glare Normal Status 0 90% 30
27 Astronomy Cosmic Status 0 0% 15
30 Paranoia Fear Special 75 90% 10
33 Cosmic Ray Cosmic Special 80 100% 10
37 Star Gaze Cosmic Status 0 0% 5
40 Fear Pulse Fear Special 80 100% 10
44 Nasty Plot Dark Status 0 0% 20
47 Dark Pulse Dark Special 80 100% 15
50 Pure Fear Fear Special 120 80% 5
55 Stars Aligned Cosmic Physical 1 100% 10
100 Shinigami Eyes Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Opticus (Ufo)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Ufo)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Defense Curl Normal Status 0 0% 40
Rollout Rock Physical 30 90% 20
  • Bold indicates a move that gets STAB when used by Opticus (Ufo)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Ufo)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Opticus (Ufo)

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Opticus (Ufo)
  • Italic indicates a move that gets STAB only when used by an evolution of Opticus (Ufo)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2449 2449b GenderM 2449s 2449sb




Trivia[]

Where the fuck do i find you?

Origin[]

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