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Comfey #1154: Comfey
Pokémon
#1156: Passimian Passimian
1155MS
Oranguru
Sage Pokémon
#1155
1155
Type
Normal Psychic
Unknown
Ability
Inner Focus
Hidden Abilities
Sap Sipper
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
168 lbs. 76.2 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Oranguru is a Normal/Psychic dual type Pokemon.


Pokédex entry

Pokédex entry
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Persim Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Safari Zone 2 (Land), Safari Zone 3 (Land), Alola Cave 3 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 60
58 - 123 112 - 240
Defense: 80
76 - 145 148 - 284
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 110
103 - 178 202 - 350
Speed: 60
58 - 123 112 - 240
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Encore Normal Status 0 100% 5
1 Telepathy Psychic Special 60 100% 15
1 Slack Off Normal Status 0 0% 10
1 Instruct Normal Status 0 100% 15
1 Confusion Psychic Special 50 100% 25
3 After You Normal Status 0 0% 15
5 Round Normal Special 60 100% 15
8 Taunt Dark Status 0 100% 20
11 Quash Dark Status 0 100% 15
15 Stored Power Psychic Special 1 100% 10
18 Psych Up Normal Status 0 0% 10
20 Hidden Power Normal Special 1 100% 15
20 Hidden Force Normal Physical 1 100% 15
22 Razor Wind Wind Special 80 100% 10
25 Nasty Plot Dark Status 0 0% 20
27 Instruct Normal Status 0 100% 15
29 Zen Headbutt Psychic Physical 80 95% 15
32 Foul Play Dark Physical 95 100% 15
36 Calm Mind Psychic Status 0 0% 20
43 Extrasensory Psychic Special 80 100% 30
46 Future Sight Psychic Special 100 100% 10
50 Psychic Terrain Psychic Status 0 0% 10
80 Daydream Psychic Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Beat Up Dark Physical 1 100% 10
Double Kick Fighting Physical 30 100% 30
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Magic Coat Magic Status 0 0% 15
Mean Look Fear Status 0 0% 15
Mirror Coat Psychic Special 1 100% 20
Razor Wind Wind Special 80 100% 10
Secret Power Normal Physical 70 100% 20
Skill Swap Psychic Status 0 0% 10
Take Down Normal Physical 90 85% 20
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Oranguru

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Mud-Slap Ground Special 20 100% 10
Psychic Terrain Psychic Status 0 0% 10
Nature Power Normal Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Oranguru
  • Italic indicates a move that gets STAB only when used by an evolution of Oranguru
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1155 1155b GenderM 1155s 1155sb




Trivia[]

Origin[]