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Coraut #800: Coraut
Pokémon
#802: Canyou Canyou
File:801MS.gif
Oregi
Paddle Pokémon
#801
801
Type
Wood
Unknown
Abilities
Swift Swim or Battle Armor
Hidden Abilities
Hydration
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg group
Mineral
Hatch time
5120 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
1.1 lbs. 0.5 kg
0 lbs. 0 kg
Base experience yield
68
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Oregi is a Wood-type Pokemon. It evolves into Canyou starting at level 33.

Pokédex entry

Pokédex entry
They are confused for paddles. Nobody uses them as saddles.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Seas (GoodRod),
Uncommon Seaside Village (OldRod), Seaside Cavern 3 (Cave),
Fossil
Rare Surfin City (Water), Safari Zone 2 (Water), Seaside Cavern 1 (Water), Seaside Cavern 1 (Cave), Seaside Cavern 2 (Water), Route 7 (Part 1) (Water), Safari Zone 3 (Water), Ocean (Water), Route Victor (Water), Misty Beach (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 61
121 - 168 232 - 326
Attack: 74
71 - 138 137 - 271
Defense: 75
72 - 139 139 - 273
Sp.Atk: 58
56 - 121 108 - 236
Sp.Def: 64
62 - 127 119 - 249
Speed: 60
58 - 123 112 - 240
Total: 392   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Sawdust Wood Status 0 95% 15
6 Wood Hit Wood Physical 60 100% 20
10 DoubleSlap Normal Physical 15 90% 10
13 Capsize Water Physical 65 100% 20
16 Wooden Defense Wood Status 0 0% 15
19 Reverse Splash Water Special 60 100% 10
22 Slam Normal Physical 80 75% 20
25 Log Roll Wood Physical 30 90% 20
27 Wake-Up Slap Fighting Physical 60 100% 10
30 Aqua Slash Water Physical 100 85% 10
34 Swords Dance Normal Status 0 0% 30
37 Protect Normal Status 0 0% 10
41 Aqua Tail Water Physical 90 90% 10
45 Rain Dance Water Status 0 0% 5
48 Wood Hammer Grass Physical 120 100% 15
51 Barkskin Wood Status 0 0% 15
55 Mahogany Slam Wood Physical 110 85% 35
80 Censored by Fandom Heart Physical 80 90% 5
  • Bold indicates a move that gets STAB when used by Oregi
  • Italic indicates a move that gets STAB only when used by an evolution of Oregi
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Lumber Wood Physical 105 90% 5
Clobber Club Rock Physical 80 90% 10
Bark Press Wood Physical 80 100% 10
Captivate Heart Status 0 100% 20
Disable Normal Status 0 100% 20
Refresh Normal Status 0 0% 20
Wanting Heart Special 60 100% 25
  • Bold indicates a move that gets STAB when used by Oregi
  • Italic indicates a move that gets STAB only when used by an evolution of Oregi
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Oregi

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Arboreum Wood Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Oregi
  • Italic indicates a move that gets STAB only when used by an evolution of Oregi
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 801 801b GenderM 801s 801sb




Trivia[]

Origin[]

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