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Gatteri #710: Gatteri
Pokémon
#712: Tropilightning Tropilightning
Palmetric
Tropical Pokémon
#711
Type
Grass Electric
Unknown
Abilities
Rain Dish or Chlorophyll
Hidden Abilities
Sand Rush
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Grass and Humanlike
Hatch time
5355 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
113.1 lbs. 51.3 kg
0 lbs. 0 kg
Base experience yield
97
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
35

Palmetric is a Grass/Electric dual type Pokemon. It evolves into Tropilightning while exposed to a(n) Thunderstone. It evolves into Tropilightning while exposed to a(n) Leaf Stone.

Pokédex entry

Pokédex entry
They thrive in both hot arid areas and wet stormy ones.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Leaf Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Ankh Desert (Cave),
Fossil
Rare Safari Zone 2 (Land), Safari Zone 3 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 64
124 - 171 238 - 332
Attack: 66
63 - 129 123 - 254
Defense: 59
57 - 122 110 - 238
Sp.Atk: 71
68 - 135 132 - 265
Sp.Def: 62
60 - 125 116 - 245
Speed: 60
58 - 123 112 - 240
Total: 382   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ¼×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Absorb Grass Special 40 100% 25
1 Sand-Attack Ground Status 0 100% 15
4 Shock Wave Electric Special 60 0% 20
6 Razor Leaf Grass Physical 55 95% 25
9 Ingrain Grass Status 0 0% 20
12 Growth Normal Status 0 0% 40
14 Stun Spore Grass Status 0 75% 30
17 Weather Ball Normal Special 50 100% 10
20 Soak Water Status 0 0% 20
22 Spark Electric Physical 65 100% 20
25 Sand Tomb Ground Physical 45 90% 15
29 Barrage Grass Special 25 90% 20
32 Discharge Electric Special 80 100% 15
36 Screech Sound Status 0 90% 40
40 Body Slam Normal Physical 85 100% 15
45 Giga Drain Grass Special 80 100% 10
49 Thunder Javelin Electric Special 50 90% 10
55 Leaf Storm Grass Special 140 90% 5
59 Rain Dance Water Status 0 0% 5
59 Sunny Day Fire Status 0 0% 5
60 Thunder Electric Special 120 70% 10
60 SolarBeam Grass Special 140 100% 10
65 Moonlight Fairy Status 0 0% 5
65 Morning Sun Light Status 0 0% 5
70 Hurricane Flying Special 120 70% 10
70 Fire Blast Fire Special 120 85% 5
  • Bold indicates a move that gets STAB when used by Palmetric
  • Italic indicates a move that gets STAB only when used by an evolution of Palmetric
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Wide Guard Rock Status 0 0% 10
Chlorobeam Grass Special 70 100% 15
Rapid Growth Grass Special 100 85% 10
Throat Chop Dark Physical 80 100% 15
Acid Poison Special 40 100% 30
Block Normal Status 0 0% 20
Counter Fighting Physical 1 100% 20
Disable Normal Status 0 100% 20
DynamicPunch Fighting Physical 100 50% 5
GrassWhistle Grass Status 0 70% 15
Low Kick Fighting Physical 1 100% 20
Magical Leaf Grass Special 60 0% 20
Nasty Plot Dark Status 0 0% 20
Seed Bomb Grass Physical 80 100% 15
SmellingSalt Food Physical 60 100% 10
Switcheroo Dark Status 0 100% 10
Teeter Dance Normal Status 0 100% 20
Worry Seed Grass Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Palmetric
  • Italic indicates a move that gets STAB only when used by an evolution of Palmetric
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Palmetric

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Volt Switch Electric Special 70 100% 20
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Bullet Seed Grass Physical 25 100% 30
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Grassy Terrain Grass Status 0 0% 10
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Thunder Electric Special 120 70% 10
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Seed Bomb Grass Physical 80 100% 15
Electric Terrain Electric Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Pain Split Normal Status 0 0% 20
Worry Seed Grass Status 0 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Palmetric
  • Italic indicates a move that gets STAB only when used by an evolution of Palmetric
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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