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Vileplume #045: Vileplume
Pokémon
#047: Parasect Parasect
Paras
Mushroom Pokémon
#046
Type
Bug Grass
Unknown
Abilities
Effect Spore or Dry Skin
Hidden Abilities
Damp
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Bug and Grass
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
11.9 lbs. 5.4 kg
0 lbs. 0 kg
Base experience yield
57
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Paras is a Bug/Grass dual type Pokemon. It evolves from Para starting at level 12. It evolves into Parasect starting at level 24.

Pokédex entry

Pokédex entry
A Paras has parasitic tochukaso mushrooms growing on its back. What kind of weaboo trash is a tochukaso?

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common TinyMushroom
Uncommon Big Mushroom
Rare BalmMushroom
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common MT. MOON 2 (Cave),
Uncommon Grass Place 1 (Cave), Safari zone 3 (Land), Safari zone 2 (Land), MT. MOON 3 (Cave),
Fossil
Rare MT. MOON 1 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 70
67 - 134 130 - 262
Defense: 55
54 - 117 103 - 229
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 55
54 - 117 103 - 229
Speed: 25
27 - 84 49 - 163
Total: 285   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
6 Stun Spore Grass Status 0 75% 30
6 PoisonPowder Poison Status 0 75% 35
11 Leech Life Bug Physical 75 100% 15
17 Fury Cutter Bug Physical 40 95% 20
22 Spore Grass Status 0 100% 15
27 Slash Normal Physical 70 100% 20
33 Growth Normal Status 0 0% 40
38 Giga Drain Grass Special 80 100% 10
43 Aromatherapy Grass Status 0 0% 5
49 Rage Powder Bug Status 0 0% 20
54 X-Scissor Bug Physical 80 100% 15
60 Wild Mushroom Grass Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mold Burst Grass Special 80 90% 10
Numbing Injection Virus Physical 80 100% 10
Zombie Virus Virus Special 85 90% 10
Giant Slaying Bug Physical 1 100% 15
Antenna Tracker Bug Status 0 0% 10
Mandible Crush Bug Physical 80 100% 10
Schizo Boost Chaos Status 0 0% 5
Agility Psychic Status 0 0% 30
Bug Bite Bug Physical 60 100% 20
Counter Fighting Physical 1 100% 20
Cross Poison Poison Physical 80 100% 20
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Leech Seed Grass Status 0 90% 10
Metal Claw Steel Physical 50 95% 35
Natural Gift Normal Physical 1 100% 15
Psybeam Psychic Special 65 100% 20
Pursuit Dark Physical 40 100% 20
Screech Sound Status 0 90% 40
Sweet Scent Grass Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Paras

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Flash Light Status 0 100% 20
Leech Life Bug Physical 75 100% 15
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Bug Bite Bug Physical 60 100% 20
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
After You Normal Status 0 0% 15
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Grassy Terrain Grass Status 0 0% 10
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Seed Bomb Grass Physical 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Worry Seed Grass Status 0 100% 10
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an evolution of Paras
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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