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Oranguru #1155: Oranguru
Pokémon
#1157: Wimpod Wimpod
1156MS
Passimian
Teamwork Pokémon
#1156
1156
Type
Fighting
Unknown
Abilities
Defiant or Defiant
Hidden Abilities
Inner Focus
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
168 lbs. 76.2 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Passimian is a Fighting-type Pokemon.


Pokédex entry

Pokédex entry
They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Persim Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Safari Zone 2 (Land), Alola Cave 3 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 120
112 - 189 220 - 372
Defense: 90
85 - 156 166 - 306
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 60
58 - 123 112 - 240
Speed: 85
81 - 150 157 - 295
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Baton Pass Normal Status 0 0% 40
1 Stone Edge Rock Physical 100 80% 5
1 Ice Punch Ice Physical 75 100% 15
1 Fire Punch Fire Physical 75 100% 15
1 ThunderPunch Electric Physical 75 100% 15
1 Tackle Normal Physical 50 100% 35
4 Leer Normal Status 0 100% 30
8 Rock Smash Fighting Physical 50 100% 15
11 Focus Energy Normal Status 0 0% 30
15 Beat Up Dark Physical 1 100% 10
18 Scary Face Fear Status 0 100% 10
22 Vital Throw Fighting Physical 70 0% 10
25 Bestow Normal Status 0 0% 15
29 Thrash Normal Physical 120 100% 10
32 Bulk Up Fighting Status 0 0% 20
36 Double-Edge Normal Physical 120 100% 15
39 Fling Dark Physical 1 100% 10
43 Close Combat Fighting Physical 120 100% 5
46 Reversal Fighting Physical 1 100% 15
50 Giga Impact Normal Physical 150 90% 5
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Beat Up Dark Physical 1 100% 10
Double Kick Fighting Physical 30 100% 30
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Magic Coat Magic Status 0 0% 15
Mean Look Fear Status 0 0% 15
Mirror Coat Psychic Special 1 100% 20
Razor Wind Wind Special 80 100% 10
Secret Power Normal Physical 70 100% 20
Skill Swap Psychic Status 0 0% 10
Take Down Normal Physical 90 85% 20
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Passimian

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Mud-Slap Ground Special 20 100% 10
Wood Sword Wood Physical 70 100% 15
  • Bold indicates a move that gets STAB when used by Passimian
  • Italic indicates a move that gets STAB only when used by an evolution of Passimian
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1156 1156b GenderM 1156s 1156sb




Trivia[]

Where the fuck do i find you?

Origin[]

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