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Golurk #623: Golurk
Pokémon
#625: Bisharp Bisharp
624MS
Pawniard
Sharp Blade Pokémon
#624
624
Type
Dark Steel
Unknown
Abilities
Defiant or Inner Focus
Hidden Abilities
Pressure
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
22.5 lbs. 10.2 kg
0 lbs. 0 kg
Base experience yield
68
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
35

Pawniard is a Dark/Steel dual type Pokemon. It evolves into Bisharp starting at level 52.

Pokédex entry

Pokédex entry
They fight at Bisharp's command. They cling to their prey and inflict damage by sinking their blades into it.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Liberty Cavern (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 85
81 - 150 157 - 295
Defense: 70
67 - 134 130 - 262
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 40
40 - 101 76 - 196
Speed: 60
58 - 123 112 - 240
Total: 340   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon ½×
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
6 Leer Normal Status 0 100% 30
9 Fury Cutter Bug Physical 40 95% 20
14 Torment Dark Status 0 100% 15
17 Faint Attack Dark Physical 60 0% 20
22 Scary Face Fear Status 0 100% 10
25 Metal Claw Steel Physical 50 95% 35
30 Slash Normal Physical 70 100% 20
33 Assurance Dark Physical 55 100% 10
38 Tuning Fork Steel Special 60 100% 15
41 Embargo Dark Status 0 100% 15
46 Iron Defense Steel Status 0 0% 15
49 Night Slash Dark Physical 70 100% 15
53 Uprising Dragon Physical 1 100% 10
54 Iron Head Steel Physical 80 100% 15
57 Swords Dance Normal Status 0 0% 30
62 Guillotine Normal Physical 1 30% 5
70 Blade Rain Steel Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Pawniard
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Initiate Dark Status 0 0% 20
Censored by Fandom Heart Physical 80 90% 5
Headbutt Normal Physical 70 100% 15
Mean Look Fear Status 0 0% 15
Psycho Cut Psychic Physical 70 100% 20
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Stealth Rock Rock Status 0 0% 20
Sucker Punch Dark Physical 80 95% 10
  • Bold indicates a move that gets STAB when used by Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Pawniard
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Pawniard

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Fling Dark Physical 1 100% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Power-Up Punch Fighting Physical 40 100% 20
Foul Play Dark Physical 95 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
Rock Polish Rock Status 0 0% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Dual Chop Dragon Physical 40 90% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Pawniard
  • Italic indicates a move that gets STAB only when used by an evolution of Pawniard
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 624 624b GenderM 624s 624sb




Trivia[]

Where the fuck do i find you?

Origin[]

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