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Ghrothmet #2413: Ghrothmet
Pokémon
#2415: Tendream Tendream
File:2414MS.gif
Pijammin
Pillow Pokémon
#2414
Type
Fabric Fairy
Unknown
Abilities
Serene Grace or Prankster
Hidden Abilities
Fur Coat
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg groups
Amorphous and Fairy
Hatch time
2805 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
0 lbs. 0 kg
Base experience yield
115
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
75

Pijammin is a Fabric/Fairy dual type Pokemon. It evolves into Tendream starting at level 44.

Pokédex entry

Pokédex entry
After the discovery of Dream Realms, Pijammin have been discovered in the beds of multiple children around the world, despite the common belief, they mean no harm and feed on nightmares so children can always have good dreams.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 86
146 - 193 282 - 376
Attack: 50
49 - 112 94 - 218
Defense: 73
70 - 137 135 - 269
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 105
99 - 172 193 - 339
Speed: 44
44 - 105 83 - 205
Total: 428   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Snore Normal Special 60 100% 15
1 Tackle Normal Physical 50 100% 35
1 Play Nice Normal Status 0 0% 20
6 Carpet Rub Fabric Physical 50 100% 30
10 Yawn Normal Status 0 0% 10
13 Disarming Voice Fairy Special 60 0% 15
17 Dream Eater Psychic Special 100 100% 15
20 Hypnosis Psychic Status 0 60% 20
24 Poof! Fairy Status 0 0% 15
26 Calm Mind Psychic Status 0 0% 20
26 Curse Ghost Status 0 0% 10
30 Body Slam Normal Physical 85 100% 15
34 Pillow Fight Fabric Physical 80 100% 15
37 Pillow Drain Fabric Special 100 100% 15
40 Rest Psychic Status 0 0% 10
40 Sleep Talk Normal Status 0 0% 10
44 Moonblast Fairy Special 95 100% 15
52 Cotton Guard Grass Status 0 0% 10
65 Pillow Pile Fabric Status 0 0% 3
  • Bold indicates a move that gets STAB when used by Pijammin
  • Italic indicates a move that gets STAB only when used by an evolution of Pijammin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Sewing Fabric Status 0 0% 10
Hypnosis Psychic Status 0 60% 20
  • Bold indicates a move that gets STAB when used by Pijammin
  • Italic indicates a move that gets STAB only when used by an evolution of Pijammin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Pijammin

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Misty Terrain Fairy Status 0 0% 10
Carpet Slam Fabric Physical 80 100% 30
  • Bold indicates a move that gets STAB when used by Pijammin
  • Italic indicates a move that gets STAB only when used by an evolution of Pijammin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]