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Magmar #126: Magmar
Pokémon
#128: Tauros Tauros
127MS
Pinsir
Stag Beetle Pokémon
#127
127
Type
Bug
Unknown
Abilities
Hyper Cutter or Mold Breaker
Hidden Abilities
Moxie
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg group
Bug
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
121.3 lbs. 55.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Pinsir is a Bug-type Pokemon. It evolves into Pinswing during the day, while holding a(n) Mist Stone. It evolves into Pinsire at night, if holding a(n) Mist Stone. It evolves into Plux while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Shed Shell
Uncommon
Rare Pinsirite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Abandone Town (Land),
Fossil
Rare Safari zone 2 (Land), Safari zone 1 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 125
117 - 194 229 - 383
Defense: 100
94 - 167 184 - 328
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 70
67 - 134 130 - 262
Speed: 85
81 - 150 157 - 295
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Throat Chop Dark Physical 80 100% 15
1 Rampage Dark Physical 90 95% 10
1 Submission Fighting Physical 90 100% 15
1 Steady Hand Ground Physical 70 0% 10
1 Bug Bite Bug Physical 60 100% 20
1 ViceGrip Normal Physical 55 100% 30
1 Focus Energy Normal Status 0 0% 30
4 Bind Normal Physical 65 90% 20
8 Seismic Toss Fighting Physical 1 100% 20
11 Harden Normal Status 0 0% 30
15 Revenge Fighting Physical 60 100% 10
18 Brick Break Fighting Physical 75 100% 15
22 Vital Throw Fighting Physical 70 0% 10
26 Submission Fighting Physical 90 100% 15
29 X-Scissor Bug Physical 80 100% 15
33 Storm Throw Fighting Physical 50 100% 10
36 Thrash Normal Physical 120 100% 10
40 Swords Dance Normal Status 0 0% 30
43 Superpower Fighting Physical 120 100% 5
47 Guillotine Normal Physical 1 30% 5
53 Mandible Crush Bug Physical 80 100% 10
57 Devastate Dark Physical 120 80% 5
65 Megahorn Bug Physical 120 85% 10
70 Close Combat Fighting Physical 120 100% 5
80 Pincer Crush Bug Physical 100 80% 5
100 Megahorn Bug Physical 120 85% 10
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Giant Slaying Bug Physical 1 100% 15
Bug Bite Bug Physical 60 100% 20
Close Combat Fighting Physical 120 100% 5
Faint Attack Dark Physical 60 0% 20
Feint Normal Physical 50 100% 10
Flail Normal Physical 1 100% 15
Fury Attack Bone Physical 15 90% 20
Me First Normal Status 0 0% 20
Quick Attack Normal Physical 40 100% 30
Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Swords Dance Normal Status 0 0% 30
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsir
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 127 127b GenderM 127s 127sb


GenderM 127 1 File:127b 1.png GenderM 127s 1 127sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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