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Gamble #1892: Gamble
Pokémon
#1894: Cliffracer Cliffracer
File:1893MS.gif
Pinsire
Stag Beetle Pokémon
#1893
Type
Bug
Unknown
Abilities
Intimidate or Mold Breaker
Hidden Abilities
Moxie
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Bug
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
121.3 lbs. 55.0 kg
0 lbs. 0 kg
Base experience yield
175
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Pinsire is a Bug-type Pokemon. It evolves from Pinsir at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Shed Shell
Uncommon
Rare Pinsirite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 165
153 - 238 301 - 471
Defense: 110
103 - 178 202 - 350
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 60
58 - 123 112 - 240
Speed: 100
94 - 167 184 - 328
Total: 585   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rampage Dark Physical 90 95% 10
1 Steady Hand Ground Physical 70 0% 10
1 ViceGrip Normal Physical 55 100% 30
1 Focus Energy Normal Status 0 0% 30
4 Bind Normal Physical 65 90% 20
8 Seismic Toss Fighting Physical 1 100% 20
11 Harden Normal Status 0 0% 30
15 Revenge Fighting Physical 60 100% 10
18 Brick Break Fighting Physical 75 100% 15
22 Vital Throw Fighting Physical 70 0% 10
26 Submission Fighting Physical 90 100% 15
29 X-Scissor Bug Physical 80 100% 15
33 Storm Throw Fighting Physical 50 100% 10
36 Thrash Normal Physical 120 100% 10
40 Swords Dance Normal Status 0 0% 30
43 Superpower Fighting Physical 120 100% 5
45 Mandible Crush Bug Physical 80 100% 10
47 Guillotine Normal Physical 1 30% 5
65 Megahorn Bug Physical 120 85% 10
70 Close Combat Fighting Physical 120 100% 5
100 Megahorn Bug Physical 120 85% 10
  • Bold indicates a move that gets STAB when used by Pinsire
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsire
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Pinsire
  • Italic indicates a move that gets STAB only when used by an evolution of Pinsire
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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