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This page was last updated to the Final Version.

Gorale #806: Gorale
Pokémon
#808: Dolphottle Dolphottle
File:807MS.gif
Plastolphin
Bottlenose Pokémon
#807
807
Type
Water Plastic
Unknown
Abilities
Swift Swim or Clear Body
Hidden Abilities
Speed Boost
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Plastolphin is a Water/Plastic dual type Pokemon. It evolves into Dolphottle starting at level 39.

Pokédex entry

Pokédex entry
They are dolphin with bottle on head.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Plastic Piece
Uncommon Ackegap Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Surfin City (Water), Seaside Cavern 1 (Water), Seaside Cavern 2 (Water), Route 9 (Water), Route 7 (Part 1) (Water), Synth City (GoodRod),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 70
67 - 134 130 - 262
Defense: 43
43 - 104 81 - 203
Sp.Atk: 69
66 - 133 128 - 260
Sp.Def: 44
44 - 105 83 - 205
Speed: 96
90 - 162 177 - 320
Total: 372   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Growl Sound Status 0 100% 40
3 Water Gun Water Special 40 100% 25
5 Bottle Toss Plastic Physical 50 100% 35
8 Water Sport Water Status 0 0% 15
12 Plastic Jab Plastic Physical 65 0% 20
15 Water Pulse Water Special 60 100% 20
17 Bottle Blast Plastic Physical 25 90% 10
20 Plastic Defense Plastic Status 0 0% 20
24 Aqua Jet Water Physical 40 100% 20
27 Bounce Flying Physical 85 90% 10
30 Dive Water Physical 100 100% 10
33 Aqua Ring Water Status 0 0% 20
36 Agility Psychic Status 0 0% 30
44 Bottle Slam Plastic Physical 120 100% 15
48 Dive Water Physical 100 100% 10
56 Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Plastolphin
  • Italic indicates a move that gets STAB only when used by an evolution of Plastolphin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Streamline Steel Status 0 0% 20
Recycle Beam Plastic Special 70 100% 10
Shrink Wrap Plastic Status 0 0% 10
Fish Punch Water Physical 75 100% 15
Aqua Tail Water Physical 90 90% 10
Body Slam Normal Physical 85 100% 15
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mud Shot Ground Special 60 95% 15
Mud Sport Ground Status 0 0% 15
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
Signal Beam Bug Special 75 100% 15
Skull Bash Bone Physical 130 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Plastolphin
  • Italic indicates a move that gets STAB only when used by an evolution of Plastolphin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Plastolphin

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Extinguish Water Special 70 100% 10
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Aqua Tail Water Physical 90 90% 10
Roar Sound Status 0 100% 20
Tropical Wave Water Special 80 100% 15
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Plastolphin
  • Italic indicates a move that gets STAB only when used by an evolution of Plastolphin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 807 807b GenderM 807s 807sb




Trivia[]

Where the fuck do i find you?

Origin[]

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