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This page was last updated to the Final Version.

Prisy #783: Prisy
Pokémon
#785: Bergmite Bergmite
File:784MS.gif
Prismolis
Prism Pokémon
#784
Type
Glass Light
Unknown
Abilities
Clear Body or Magic Bounce
Hidden Abilities
Dazzling
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
7'6" 2.3 m
0'0" 0 m
Weight
4.6 lbs. 2.1 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
0
Sp.Atk
3
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
70

Prismolis is a Glass/Light dual type Pokemon. It evolves from Prisy while exposed to a(n) Shiny Stone.

Pokédex entry

Pokédex entry
They reflect light and shoot it out, boom. Big boom mothaf*GGa.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Bright Rock
Rare Blinding Prism
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 81
141 - 188 272 - 366
Attack: 32
33 - 92 62 - 179
Defense: 30
31 - 90 58 - 174
Sp.Atk: 130
121 - 200 238 - 394
Sp.Def: 155
144 - 227 283 - 449
Speed: 59
57 - 122 110 - 238
Total: 487   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Floodlight Light Status 0 0% 20
1 Quick Guard Fighting Status 0 0% 15
1 Wide Guard Rock Status 0 0% 10
1 Light Pulse Light Special 80 100% 15
1 Shatter Crash Glass Physical 100 90% 10
1 Sharpen Normal Status 0 0% 30
4 Beam Light Special 45 100% 25
10 Glass Scrape Glass Status 0 85% 20
14 Flash Light Status 0 100% 20
19 Mirror Shot Glass Special 65 95% 10
24 Iron Defense Steel Status 0 0% 15
27 Charge Beam Electric Special 60 90% 10
30 Morning Sun Light Status 0 0% 5
34 Flash Cannon Steel Special 90 100% 15
37 Mirror Coat Psychic Special 1 100% 20
41 Dazzling Gleam Fairy Special 80 100% 10
46 Shatter Body Glass Status 0 0% 15
48 Mirrorize Glass Status 0 100% 10
50 Brilliant Ray Light Special 120 90% 15
54 Prism Ray Glass Special 120 95% 15
57 Gem Create Crystal Status 0 0% 5
60 Lux Buster Light Special 150 90% 5
65 Glass Ceiling Glass Status 0 100% 10
100 Point Lazer Light Special 110 100% 5
  • Bold indicates a move that gets STAB when used by Prismolis
  • Italic indicates a move that gets STAB only when used by an evolution of Prismolis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Glass Blade Glass Physical 75 100% 15
Artificiaslam Plastic Physical 85 90% 25
Snow Bank Ice Physical 60 100% 15
Ethereal Ray Divine Special 70 90% 10
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Signal Beam Bug Special 75 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Prismolis
  • Italic indicates a move that gets STAB only when used by an evolution of Prismolis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny



Trivia[]

Origin[]

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