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This page was last updated to the Final Version.

Univax #782: Univax
Pokémon
#784: Prismolis Prismolis
File:783MS.gif
Prisy
Prism Pokémon
#783
783
Type
Glass Light
Unknown
Abilities
Clear Body or Magic Bounce
Hidden Abilities
Dazzling
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
4.6 lbs. 2.1 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Prisy is a Glass/Light dual type Pokemon. It evolves into Prismolis while exposed to a(n) Shiny Stone.

Pokédex entry

Pokédex entry
They reflect light and shoot it out, boom.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Tahrest Berry
Uncommon Bright Rock
Rare Blinding Prism
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Route 6 (Land), Route 8 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 30
31 - 90 58 - 174
Defense: 20
22 - 79 40 - 152
Sp.Atk: 71
68 - 135 132 - 265
Sp.Def: 95
90 - 161 175 - 317
Speed: 55
54 - 117 103 - 229
Total: 336   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ¼×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Sharpen Normal Status 0 0% 30
4 Beam Light Special 45 100% 25
10 Glass Scrape Glass Status 0 85% 20
14 Flash Light Status 0 100% 20
19 Mirror Shot Glass Special 65 95% 10
24 Iron Defense Steel Status 0 0% 15
30 Morning Sun Light Status 0 0% 5
34 Flash Cannon Steel Special 90 100% 15
37 Mirror Coat Psychic Special 1 100% 20
41 Dazzling Gleam Fairy Special 80 100% 10
46 Shatter Body Glass Status 0 0% 15
50 Brilliant Ray Light Special 120 90% 15
56 Prism Ray Glass Special 120 95% 15
66 Lux Buster Light Special 150 90% 5
  • Bold indicates a move that gets STAB when used by Prisy
  • Italic indicates a move that gets STAB only when used by an evolution of Prisy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Guiding Light Light Status 0 0% 10
Bestow Normal Status 0 0% 15
Hypnosis Psychic Status 0 60% 20
Lucky Chant Normal Status 0 0% 30
Morning Sun Light Status 0 0% 5
Body Press Fighting Physical 80 100% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Prisy
  • Italic indicates a move that gets STAB only when used by an evolution of Prisy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Prisy

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Double Team Normal Status 0 0% 15
Glass Blade Glass Physical 75 100% 15
Artificiaslam Plastic Physical 85 90% 25
Extinguish Water Special 70 100% 10
Snow Bank Ice Physical 60 100% 15
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Signal Beam Bug Special 75 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Prisy
  • Italic indicates a move that gets STAB only when used by an evolution of Prisy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 783 783b GenderM 783s 783sb




Trivia[]

Where the fuck do i find you?

Origin[]

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