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This page was last updated to the Final Version.

Gallade #475: Gallade
Pokémon
#477: Dusknoir Dusknoir
476MS
Probopass
Compass Pokémon
#476
476
Type
Rock Steel
Unknown
Abilities
Sturdy or Magnet Pull
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
749.6 lbs. 340.0 kg
0 lbs. 0 kg
Base experience yield
184
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Probopass is a Rock/Steel dual type Pokemon. It evolves from Nosepass when leveled up in area number 181. It evolves from Nosepass when leveled up in area number 182. It evolves from Nosepass when leveled up in area number 183. It evolves into Mega Probopass during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 55
54 - 117 103 - 229
Defense: 145
135 - 216 265 - 427
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 150
139 - 222 274 - 438
Speed: 40
40 - 101 76 - 196
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Magnet Draw Steel Physical 80 100% 10
1 Boulder Bash Rock Physical 90 100% 20
1 Magnetize Steel Status 0 90% 10
1 Magnetic Flux Electric Status 0 0% 20
1 Amber Wave Rock Special 80 90% 15
1 Rail Launch Electric Physical 100 90% 10
1 Quick Silver Steel Special 40 100% 20
1 Fortune Ray Dragon Special 100 85% 15
1 Mercury Wave Steel Special 90 100% 10
1 Magnet Rise Electric Status 0 0% 10
1 Gravity Cosmic Status 0 0% 5
1 Pay Day Normal Physical 60 100% 20
1 Iron Defense Steel Status 0 0% 15
1 Block Normal Status 0 0% 20
1 Magnet Bomb Steel Physical 60 0% 20
4 Iron Defense Steel Status 0 0% 15
8 Block Normal Status 0 0% 20
11 Magnet Bomb Steel Physical 60 0% 20
15 Thunder Wave Electric Status 0 100% 20
18 Rock Blast Rock Physical 25 90% 10
22 Rest Psychic Status 0 0% 10
25 Spark Electric Physical 65 100% 20
29 Rock Slide Rock Physical 75 90% 10
32 Power Gem Rock Special 80 100% 20
36 Tuning Fork Steel Special 60 100% 15
39 Discharge Electric Special 80 100% 15
43 Earth Power Ground Special 90 100% 10
46 Quartz Beam Rock Special 90 100% 10
50 Lock-On Normal Status 0 0% 5
50 Zap Cannon Electric Special 120 50% 5
55 Trick Room Time Status 0 0% 5
58 Recover Normal Status 0 0% 10
62 Geode Blast Rock Special 100 90% 10
65 Magnet Force Steel Special 100 90% 10
69 Body Press Fighting Physical 80 100% 10
83 Solidify Rock Status 0 0% 5
100 Wire Trap Electric Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Volt Switch Electric Special 70 100% 20
Power Gem Rock Special 80 100% 20
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Lava Splash Magma Special 90 100% 15
Ice Punch Ice Physical 75 100% 15
Iron Head Steel Physical 80 100% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Meteor Rain Cosmic Special 90 90% 10
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
ThunderPunch Electric Physical 75 100% 15
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Net Surf Cyber Physical 90 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Probopass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 476 476b GenderM 476s 476sb


GenderM 476 1 File:476b 1.png GenderM File:476s 1.png File:476sb 1.png


Trivia[]

Origin[]

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