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Starpire #2359: Starpire
Pokémon
#2361: Proteknight Proteknight
File:2360MS.gif
Protecdoll
KnightDoll Pokémon
#2360
2360
Type
Steel Light
Unknown
Abilities
Friend Guard or Battle Armor
Hidden Abilities
Filter
Gender ratio
100% female
Catch rate
155 (20.3%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
30.9 lbs. 14.0 kg
0 lbs. 0 kg
Base experience yield
159
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
70

Protecdoll is a Steel/Light dual type Pokemon. It evolves into Proteknight while exposed to a(n) Shiny Stone.

Pokédex entry

Pokédex entry
They have a overprotective nature with they trainers, even to the point of not letting other people near them.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Everstone
Uncommon
Rare Eviolite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 88
148 - 195 286 - 380
Attack: 65
63 - 128 121 - 251
Defense: 95
90 - 161 175 - 317
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 65
63 - 128 121 - 251
Speed: 70
67 - 134 130 - 262
Total: 423   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear ½×
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ¼×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fortify Ally Steel Status 0 0% 15
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
4 Shine Hit Light Physical 50 100% 35
7 Metal Claw Steel Physical 50 95% 35
10 Protect Normal Status 0 0% 10
12 Iron Defense Steel Status 0 0% 15
15 Reflect Psychic Status 0 0% 20
15 Light Screen Light Status 0 0% 30
17 Substitute Normal Status 0 0% 10
20 Bunker Crash Steel Physical 60 95% 10
24 Shield Smash Normal Physical 70 95% 10
27 Curse Ghost Status 0 0% 10
30 Metallurgy Steel Status 0 0% 20
32 Shine Sabre Light Physical 75 100% 15
35 Spiked Armor Steel Status 0 0% 10
37 Recover Normal Status 0 0% 10
40 Joust Fighting Physical 70 100% 20
44 Light Javelin Light Physical 80 95% 10
45 Kings Shield Steel Status 0 0% 10
47 Aurora Glow Light Status 0 0% 8
53 Sword's Edge Steel Physical 100 90% 8
57 Sacred Sword Fighting Physical 90 100% 20
70 Sword of Dawn Light Physical 150 90% 5
  • Bold indicates a move that gets STAB when used by Protecdoll
  • Italic indicates a move that gets STAB only when used by an evolution of Protecdoll
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Glass Blade Glass Physical 75 100% 15
Artificiaslam Plastic Physical 85 90% 25
Retaliate Normal Physical 75 100% 5
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
Ethereal Claws Light Physical 70 100% 10
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Taunt Dark Status 0 100% 20
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Smart Strike Steel Physical 80 0% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Protecdoll
  • Italic indicates a move that gets STAB only when used by an evolution of Protecdoll
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2360 2360b GenderM 2360s 2360sb




Trivia[]

Where the fuck do i find you?

Origin[]

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