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This page was last updated to the Final Version.

Persian #053: Persian
Pokémon
#055: Golduck Golduck
054MS
Psyduck
Duck Pokémon
#054
054
Type
Water
Unknown
Abilities
Headache or Cloud Nine
Hidden Abilities
Swift Swim
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
43.2 lbs. 19.6 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Psyduck is a Water-type Pokemon. It evolves into Golduck starting at level 33. It evolves into Golpsyduck while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
It was recently discovered that the source of it headaches wasn't it's psychic powers but severe autism.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Cerulean Cave 1 (Water), Safari zone 3 (Water), ROUTE 25 (Water), ROUTE 22 (Water), Safari zone 4 (Water), Safari zone 2 (Water), Route 23 down (Water), ROUTE 6 (Water), Safari zone 1 (Water), Seafoam Islands (Cave), Seafoam Islands 2 (Cave), Misty Cavern 2 (Cave),
Uncommon Seafoam Islands 3 (Cave), Seafoam Islands 5 (Cave), Seafoam Islands 4 (Cave),
Fossil
Rare ROUTE 24 (SuperRod), Cerulean Cave 1 (SuperRod), Safari zone 3 (SuperRod), ROUTE 4 (SuperRod), ROUTE 25 (SuperRod), ROUTE 22 (SuperRod), ROUTE 11 left (SuperRod), Cerulean Cave 3 (Water), Cerulean Cave 3 (SuperRod), Route 23 down (SuperRod), Seafoam Islands 5 (SuperRod), Seafoam Islands 4 (SuperRod), ROUTE 13 (SuperRod), ROUTE 6 (SuperRod), ROUTE 12 lavender (SuperRod), Safari zone 1 (SuperRod),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 52
51 - 114 98 - 223
Defense: 48
47 - 110 90 - 214
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 50
49 - 112 94 - 218
Speed: 55
54 - 117 103 - 229
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Sport Water Status 0 0% 15
1 Scratch Normal Physical 40 100% 35
4 Tail Whip Normal Status 0 100% 30
8 Fin Slap Water Physical 50 100% 35
11 Disable Normal Status 0 100% 20
15 Migraine Psychic Special 30 90% 20
18 Water Pulse Water Special 60 100% 20
22 Fury Swipes Normal Physical 18 85% 15
25 Screech Sound Status 0 90% 40
29 Zen Headbutt Psychic Physical 80 95% 15
32 Aqua Tail Water Physical 90 90% 10
34 Soak Water Status 0 0% 20
36 Discombubbles Psychic Status 0 0% 10
39 Psych Up Normal Status 0 0% 10
43 Amnesia Psychic Status 0 0% 20
46 Hydro Pump Water Special 120 80% 5
50 Wonder Room Psychic Status 0 0% 10
52 Hypnosis Psychic Status 0 60% 20
56 Psychic Psychic Special 90 100% 10
61 Petal Dance Grass Special 120 100% 10
77 Lazy Day Normal Status 0 85% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Torpedo Water Physical 120 95% 10
Confuse Ray Ghost Status 0 100% 10
Cross Chop Fighting Physical 100 80% 5
Encore Normal Status 0 100% 5
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Hypnosis Psychic Status 0 60% 20
Mud Bomb Ground Special 65 90% 15
Psybeam Psychic Special 65 100% 20
Refresh Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status 0 0% 10
Synchronoise Psychic Special 120 100% 15
Yawn Normal Status 0 0% 10
Discombubbles Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Psyduck

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Wonder Room Psychic Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Psyshock Psychic Special 80 100% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Pay Day Normal Physical 60 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Iron Tail Steel Physical 100 80% 15
Worry Seed Grass Status 0 100% 10
Aerial Ace Flying Physical 60 0% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Psyduck
  • Italic indicates a move that gets STAB only when used by an evolution of Psyduck
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 054 054b GenderM 054s 054sb




Trivia[]

Where the fuck do i find you?

Origin[]

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