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This page was last updated to the Final Version.

Trevenant #790: Trevenant
Pokémon
#792: Gourgeist Gourgeist
Pumpkaboo
Pumpkin Pokémon
#791
Type
Ghost Grass
Unknown
Abilities
Pickup or Frisk
Hidden Abilities
Insomnia
Gender ratio
50% / 50%
Catch rate
230 (30.1%)
Breeding
Egg group
Amorphous
Hatch time
5120 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
67
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Pumpkaboo is a Ghost/Grass dual type Pokemon. It evolves into Gourgeist while exposed to a(n) Leaf Stone. It evolves into Pumpkapie during the day, while holding a(n) Heat Rock. It evolves into Pumpkapie at night, if holding a(n) Heat Rock. It evolves into Soulatte during the day, while holding a(n) Sauce. It evolves into Soulatte at night, if holding a(n) Sauce.

Pokédex entry

Pokédex entry
The pumpkin body is inhabited by a spirit trapped in this world. As the sun sets, it becomes restless and active.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Spooky Woods (Land), Hallow's Woods (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 59
119 - 166 228 - 322
Attack: 66
63 - 129 123 - 254
Defense: 70
67 - 134 130 - 262
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 55
54 - 117 103 - 229
Speed: 41
41 - 102 78 - 199
Total: 335   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Trick Magic Status 0 100% 10
1 Astonish Ghost Physical 30 100% 15
1 Confuse Ray Ghost Status 0 100% 10
4 Scary Face Fear Status 0 100% 10
6 Trick-or-Treat Ghost Status 0 100% 20
11 Worry Seed Grass Status 0 100% 10
16 Razor Leaf Grass Physical 55 95% 25
17 Channel Ghost Status 0 0% 15
20 Leech Seed Grass Status 0 90% 10
23 Trick-or-Treat Ghost Status 0 100% 20
26 Bullet Seed Grass Physical 25 100% 30
30 Shadow Sneak Ghost Physical 40 100% 30
36 Shadow Ball Ghost Special 80 100% 15
40 Trick-or-Treat Ghost Status 0 100% 20
42 Pain Split Normal Status 0 0% 20
48 Pumpkin Bomb Grass Physical 110 90% 10
60 Sugar Rush Food Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Pumpkaboo
  • Italic indicates a move that gets STAB only when used by an evolution of Pumpkaboo
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Censored by Fandom Heart Physical 80 90% 5
Compost Grass Status 0 0% 5
Bestow Normal Status 0 0% 15
Disable Normal Status 0 100% 20
Present Normal Physical 1 90% 15
Power Whip Grass Physical 120 85% 10
  • Bold indicates a move that gets STAB when used by Pumpkaboo
  • Italic indicates a move that gets STAB only when used by an evolution of Pumpkaboo
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Pumpkaboo

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Rock Slide Rock Physical 75 90% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Psychic Psychic Special 90 100% 10
Synthesis Grass Status 0 0% 5
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Bullet Seed Grass Physical 25 100% 30
Will-O-Wisp Fire Status 0 75% 15
Incinerate Fire Special 60 100% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Foul Play Dark Physical 95 100% 15
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Frustration Normal Physical 1 100% 20
Grassy Terrain Grass Status 0 0% 10
Gyro Ball Steel Physical 1 100% 5
Fire Blast Fire Special 120 85% 5
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Seed Bomb Grass Physical 80 100% 15
Dark Pulse Dark Special 80 100% 15
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Worry Seed Grass Status 0 100% 10
Flame Charge Fire Physical 50 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Pumpkaboo
  • Italic indicates a move that gets STAB only when used by an evolution of Pumpkaboo
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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