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Palossand #1160: Palossand
Pokémon
#1162: Type: Null Type: Null
1161MS
Pyukumuku
Sea Cucumber Pokémon
#1161
1161
Type
Water
Unknown
Abilities
Aftermath or Unaware
Hidden Abilities
Hydration
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Amorphous
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Pyukumuku is a Water-type Pokemon. It evolves into Kaiju Pyukumuku while exposed to a(n) Kaiju Stone. It evolves into Pyukuluku while exposed to a(n) Water Stone.

Pokédex entry

Pokédex entry
It lives in shallow seas, such as areas near a beach. It can eject its internal organs, which it uses to engulf its prey or battle enemies.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Alola Cave 4 (Cave),
Fossil
Rare Trial Caverns (Water), TRIAL Island (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 60
58 - 123 112 - 240
Defense: 130
121 - 200 238 - 394
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 130
121 - 200 238 - 394
Speed: 5
9 - 62 13 - 119
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Acid Bath Poison Status 0 0% 5
1 Recycle Normal Status 0 0% 40
1 Trick Room Time Status 0 0% 5
1 Tickle Normal Status 0 100% 20
1 Pain Split Normal Status 0 0% 20
1 Baton Pass Normal Status 0 0% 40
1 Water Sport Water Status 0 0% 15
1 Mud Sport Ground Status 0 0% 15
1 Endure Normal Status 0 0% 10
1 Bide Normal Physical 1 0% 10
5 Helping Hand Normal Status 0 0% 20
9 Taunt Dark Status 0 100% 20
11 Safeguard Normal Status 0 0% 25
15 Power-Up Punch Fighting Physical 40 100% 20
17 Counter Fighting Physical 1 100% 20
21 Soak Water Status 0 0% 20
25 Curse Ghost Status 0 0% 10
29 Gastro Acid Poison Status 0 100% 10
33 Pain Split Normal Status 0 0% 20
37 Recover Normal Status 0 0% 10
43 Toxic Poison Status 0 90% 10
45 Mirror Coat Psychic Special 1 100% 20
49 Memento Dark Status 0 100% 10
55 Healing Wish Psychic Status 0 0% 10
57 Magic Coat Magic Status 0 0% 15
80 High Tide Water Status 0 0% 5
85 Acid Trap Poison Status 0 0% 15
90 Acid Drip Poison Status 0 100% 5
100 Osmosis Water Special 75 100% 10
  • Bold indicates a move that gets STAB when used by Pyukumuku
  • Italic indicates a move that gets STAB only when used by an evolution of Pyukumuku
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Slip Away Ice Physical 70 100% 20
Amnesia Psychic Status 0 0% 20
Brine Water Special 65 100% 10
Tickle Normal Status 0 100% 20
Venom Drench Poison Status 0 100% 20
Sludge Hammer Poison Physical 120 100% 15
Spikes Ground Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Pyukumuku
  • Italic indicates a move that gets STAB only when used by an evolution of Pyukumuku
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Pyukumuku

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Flash Light Status 0 100% 20
Double Team Normal Status 0 0% 15
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Tropical Wave Water Special 80 100% 15
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Pyukumuku
  • Italic indicates a move that gets STAB only when used by an evolution of Pyukumuku
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1161 1161b GenderM 1161s 1161sb




Trivia[]

Origin[]

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