The user protects itself and its allies from priority moves. If may fail if used in succession.
Effect
this move has the following additional effects:
For the rest of this round, all Pokémon on the user's side avoid attacks whose priority is 1 or higher. Fails if this is the last attack used this round, or if this effect already applies. A variable X starts at 1, and resets to 1 if this attack fails, or if the user uses an attack that isn't Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield or Wide Guard. This attack has a 1/X chance of succeeding. X is doubled each time this attack is successful. Gen 6+: There is no longer a 1/X chance of succeeding, although successful use of this move will still double X for the other moves that use it.
Pokémon that learn Quick Guard
Level Up
Note: Due to memory issues, results are limited to 50.