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This page was last updated to the Final Version.

Lunabbit #3378: Lunabbit
Pokémon
#3380: Froggo Froggo
File:3379MS.gif
Qwilsmug
Balloon Pokémon
#3379
Type
Water Steel
Unknown
Abilities
Poison Point or Intimidate
Hidden Abilities
Unaware
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Water2 and Mineral
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
74.7 lbs. 33.9 kg
0 lbs. 0 kg
Base experience yield
162
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Qwilsmug is a Water/Steel dual type Pokemon.


Pokédex entry

Pokédex entry
Navabrines like to remain still in the sea, when a prey is near they will detonate and send thousands of tiny venomous steel needles that will kill its prey instantly.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Poison Barb
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Beta Cave (GoodRod),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 100
94 - 167 184 - 328
Defense: 115
108 - 183 211 - 361
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 60
58 - 123 112 - 240
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ¼×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ¼×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ¼×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Streamline Steel Status 0 0% 20
1 Oil Up Greasy Status 0 0% 25
1 Pinpoint Steel Physical 60 100% 15
1 Spikes Ground Status 0 0% 20
1 Scrap Metal Steel Status 0 0% 20
1 Spiked Armor Steel Status 0 0% 10
1 Tackle Normal Physical 50 100% 35
1 Poison Sting Poison Physical 30 100% 35
9 Harden Normal Status 0 0% 30
9 Minimize Normal Status 0 0% 20
13 Metal Claw Steel Physical 50 95% 35
17 Rollout Rock Physical 30 90% 20
21 Toxic Spikes Poison Status 0 0% 20
25 Stockpile Normal Status 0 0% 20
25 Spit Up Normal Special 1 100% 10
26 Selfdestruct Normal Physical 200 100% 5
29 Revenge Fighting Physical 60 100% 10
33 Bunker Crash Steel Physical 60 95% 10
35 Explosion Normal Physical 250 100% 5
37 Pin Missile Bug Physical 20 90% 20
41 Gyro Ball Steel Physical 1 100% 5
45 Aqua Tail Water Physical 90 90% 10
49 Poison Jab Poison Physical 80 100% 20
55 Metal Crash Steel Physical 120 100% 10
57 Hydro Pump Water Special 120 80% 5
61 Gunk Shot Poison Physical 120 70% 5
64 Sludge Hammer Poison Physical 120 100% 15
65 Metal Burst Steel Physical 1 100% 10
75 Cannonball Steel Physical 130 88% 10
90 Indestructible Steel Status 0 0% 4
100 Construction Steel Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Qwilsmug
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilsmug
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Qwilsmug
  • Italic indicates a move that gets STAB only when used by an evolution of Qwilsmug
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3379s.png File:3379sb.png




Trivia[]

Origin[]

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