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This page was last updated to the Final Version.

Cloudlet #1358: Cloudlet
Pokémon
#1360: Sunnound Sunnound
File:1359MS.gif
Rainoud
Rain Cloud Pokémon
#1359
Type
Wind Water
Unknown
Abilities
Drizzle or Rain Dish
Hidden Abilities
Levitate
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
6630 steps
Height
108'7" 33.1 m
0'0" 0 m
Weight
0.9 lbs. 0.4 kg
0 lbs. 0 kg
Base experience yield
122
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
35

Rainoud is a Wind/Water dual type Pokemon. It evolves from Cloudlet if it knows Rain Dance. It evolves from Cloudlet while exposed to a(n) Water Stone.

Pokédex entry

Pokédex entry
raincloud rains a lot rain rain rain

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 30
31 - 90 58 - 174
Defense: 90
85 - 156 166 - 306
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 120
112 - 189 220 - 372
Speed: 70
67 - 134 130 - 262
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost
Steel ½×
Fire ¼×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Lightning Electric Special 80 100% 15
1 Air Pressure Wind Status 0 100% 10
1 Breeze Wind Special 40 100% 35
3 Gust Flying Special 40 100% 35
6 Refresh Normal Status 0 0% 20
14 Rain Dance Water Status 0 0% 5
14 Water Pulse Water Special 60 100% 20
17 Gale Wind Special 65 100% 20
20 Weather Ball Normal Special 50 100% 10
22 Silver Wind Bug Special 60 100% 10
22 Ominous Wind Ghost Special 60 100% 5
25 Downpour Water Special 60 95% 10
27 Whirlwind Wind Status 0 100% 20
30 Thermal Wind Special 80 95% 15
33 Brine Water Special 65 100% 10
35 Aqua Ring Water Status 0 0% 20
37 Ancient Wind Wind Status 0 90% 5
40 Cloud Gust Wind Special 95 95% 10
45 Ultra Downpour Water Special 100 95% 5
50 Hurricane Flying Special 120 70% 10
56 Cyclone Wind Special 120 85% 5
60 Tailwind Flying Status 0 0% 30
  • Bold indicates a move that gets STAB when used by Rainoud
  • Italic indicates a move that gets STAB only when used by an evolution of Rainoud
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Hyper Beam Normal Special 150 90% 5
Surf Water Special 95 100% 15
Blizzard Ice Special 120 70% 5
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Safeguard Normal Status 0 0% 25
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Substitute Normal Status 0 0% 10
Toxic Poison Status 0 90% 10
  • Bold indicates a move that gets STAB when used by Rainoud
  • Italic indicates a move that gets STAB only when used by an evolution of Rainoud
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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