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This page was last updated to the Final Version.

Cranidos #408: Cranidos
Pokémon
#410: Shieldon Shieldon
Rampardos
Head Butt Pokémon
#409
Type
Rock Bone
Unknown
Abilities
Mold Breaker or Rock Head
Hidden Abilities
Reckless
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
226 lbs. 102.5 kg
0 lbs. 0 kg
Base experience yield
173
Leveling rate
Erratic
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Rampardos is a Rock/Bone dual type Pokemon. It evolves from Cranidos starting at level 30.

Pokédex entry

Pokédex entry
Its powerful head butt has enough power to shatter even the most durable indian elephants.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 165
153 - 238 301 - 471
Defense: 73
70 - 137 135 - 269
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 60
58 - 123 112 - 240
Speed: 78
74 - 143 144 - 280
Total: 541   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ¼×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind ¼×
Paper
Rubber ½×
Fear ½×
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food ½×
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Uprising Dragon Physical 1 100% 10
1 Boulder Bash Rock Physical 90 100% 20
1 Stone Hammer Rock Physical 100 90% 10
1 Primal Noise Sound Special 75 95% 10
1 Whirlpool Water Special 45 95% 15
1 Fire Punch Fire Physical 75 100% 15
1 ThunderPunch Electric Physical 75 100% 15
1 Fossilize Rock Status 0 0% 20
1 Cave-in Rock Physical 60 90% 10
1 Headbutt Normal Physical 70 100% 15
1 Leer Normal Status 0 100% 30
4 Focus Energy Normal Status 0 0% 30
7 Pursuit Dark Physical 40 100% 20
11 Take Down Normal Physical 90 85% 20
13 Scary Face Fear Status 0 100% 10
17 Assurance Dark Physical 55 100% 10
20 Chip Away Normal Physical 70 100% 20
23 Accelerock Rock Physical 45 100% 15
27 Zen Headbutt Psychic Physical 80 95% 15
30 Stone Head Rock Physical 70 100% 10
30 Skull Bash Bone Physical 130 100% 15
31 Screech Sound Status 0 90% 40
34 Double-Edge Normal Physical 120 100% 15
37 Agility Psychic Status 0 0% 30
40 Submission Fighting Physical 90 100% 15
44 Outrage Dragon Physical 120 100% 15
50 Head Smash Rock Physical 150 80% 5
60 Dragon Dance Dragon Status 0 0% 20
79 Rampage Dark Physical 90 95% 10
  • Bold indicates a move that gets STAB when used by Rampardos
  • Italic indicates a move that gets STAB only when used by an evolution of Rampardos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Avalanche Ice Physical 60 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Rock Polish Rock Status 0 0% 20
Outrage Dragon Physical 120 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Dragon Tail Dragon Physical 60 90% 10
Iron Tail Steel Physical 100 80% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Rampardos
  • Italic indicates a move that gets STAB only when used by an evolution of Rampardos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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