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Feasume #1768: Feasume
Pokémon
#1770: Remilire Remilire
File:1769MS.gif
Ranox
Fox Pokémon
#1769
1769
Type
Fire Psychic
Unknown
Abilities
Pride or Competitive
Hidden Abilities
Super Luck
Gender ratio
100% female
Catch rate
71 (9.3%)
Breeding
Egg group
Undiscovered
Hatch time
2805 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
57.3 lbs. 26.0 kg
0 lbs. 0 kg
Base experience yield
245
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
2
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Ranox is a Fire/Psychic dual type Pokemon.


Pokédex entry

Pokédex entry
It can control the cat and serves the gap ajfaibugisndgsngjdv niogesjd.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 86
146 - 193 282 - 376
Attack: 90
85 - 156 166 - 306
Defense: 40
40 - 101 76 - 196
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 97
91 - 163 179 - 322
Speed: 130
121 - 200 238 - 394
Total: 553   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Telepathy Psychic Special 60 100% 15
1 Rapid Spin Normal Physical 35 100% 40
1 Confusion Psychic Special 50 100% 25
1 Ember Fire Special 40 100% 25
7 Quick Attack Normal Physical 40 100% 30
10 Crimson Daze Fire Special 60 100% 15
14 Agility Psychic Status 0 0% 30
19 Illusion Bullets Psychic Special 20 90% 20
22 Fireworks Fire Special 25 90% 20
24 Fake Jewel Magic Special 60 100% 10
25 Magic Coat Magic Status 0 0% 15
27 Will-O-Wisp Fire Status 0 75% 15
30 Psycho Cut Psychic Physical 70 100% 20
33 Barrier Psychic Status 0 0% 30
35 Fire Spin Fire Special 50 90% 15
39 Fire Ball Fire Special 85 100% 15
43 Psychic Psychic Special 90 100% 10
46 Dazzling Flames Fire Special 95 100% 15
55 Overheat Fire Special 140 90% 5
60 Spikes Ground Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Ranox
  • Italic indicates a move that gets STAB only when used by an evolution of Ranox
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Power Gem Rock Special 80 100% 20
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Will-O-Wisp Fire Status 0 75% 15
Blizzard Ice Special 120 70% 5
Psyshock Psychic Special 80 100% 10
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Misty Terrain Fairy Status 0 0% 10
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Fly Flying Physical 95 95% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Dark Pulse Dark Special 80 100% 15
Psychic Terrain Psychic Status 0 0% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Ranox
  • Italic indicates a move that gets STAB only when used by an evolution of Ranox
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1769 1769b GenderM 1769s 1769sb




Trivia[]

Where the fuck do i find you?

Origin[]

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