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Rattata #019: Rattata
Pokémon
#021: Spearow Spearow
Raticate
Mouse Pokémon
#020
Type
Normal
Unknown
Abilities
Hustle or Guts
Hidden Abilities
Strong Jaw
Gender ratio
50% / 50%
Catch rate
127 (16.6%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
40.8 lbs. 18.5 kg
0 lbs. 0 kg
Base experience yield
145
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Raticate is a Normal-type Pokemon. It evolves from Rattata starting at level 20. It evolves into Raticlaw at night, if holding a(n) Mist Stone. It evolves into BirthdayRaticate during the day, while holding a(n) Rare Candy.

Pokédex entry

Pokédex entry
A Raticate's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on indian elephants.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chilan Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common The Slums (Cave), MAP781 (Land), ROUTE 17 (Land), Pokemon Mansion BF (Cave),
Uncommon Pokemon Mansion 3F (Cave), Pokemon Mansion 2F (Cave), ROUTE 18 (Land), Pokemon Mansion 1F (Cave),
Fossil
Rare ROUTE 16 (Land), Sewers (Drained) (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 90
85 - 156 166 - 306
Defense: 65
63 - 128 121 - 251
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 85
81 - 150 157 - 295
Speed: 70
67 - 134 130 - 262
Total: 440   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Beat Up Dark Physical 1 100% 10
1 Psychic Fangs Psychic Physical 85 100% 15
1 Throat Chop Dark Physical 80 100% 15
1 Sharpening Fang Normal Physical 50 100% 20
1 Counter Fighting Physical 1 100% 20
1 BubbleBeam Water Special 65 100% 20
1 Sucker Punch Dark Physical 80 95% 10
1 Flame Wheel Fire Physical 60 100% 25
1 Achilles Heel Normal Status 0 65% 10
1 Ice Fang Ice Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Leech Life Bug Physical 75 100% 15
1 Recycle Normal Status 0 0% 40
1 Swords Dance Normal Status 0 0% 30
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 0 100% 30
1 Quick Attack Normal Physical 40 100% 30
1 Focus Energy Normal Status 0 0% 30
4 Quick Attack Normal Physical 40 100% 30
6 Focus Energy Normal Status 0 0% 30
8 Bite Dark Physical 60 100% 25
16 Hyper Fang Normal Physical 80 90% 15
19 Sucker Punch Dark Physical 80 95% 10
20 Poison Fang Poison Physical 65 100% 15
24 Crunch Dark Physical 80 100% 15
29 Flame Charge Fire Physical 50 100% 20
32 Super Fang Normal Physical 1 90% 10
35 Poison Tail Poison Physical 60 100% 25
39 Double-Edge Normal Physical 120 100% 15
44 Endeavor Normal Physical 1 100% 5
46 Aimed Shot Normal Physical 60 0% 5
53 Dynamic Rush Normal Physical 100 90% 10
67 Power Tail Normal Physical 100 85% 10
76 Sneaky Skitter Bug Physical 75 100% 5
81 Last Resort Normal Physical 140 100% 5
87 Close Combat Fighting Physical 120 100% 5
90 Belly Drum Normal Status 0 0% 10
100 ExtremeSpeed Normal Physical 80 100% 5
  • Bold indicates a move that gets STAB when used by Raticate
  • Italic indicates a move that gets STAB only when used by an evolution of Raticate
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Double Team Normal Status 0 0% 15
Fever Virus Special 90 95% 10
Fester Zombie Physical 70 95% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Dig Ground Physical 100 100% 10
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Demonic Claws Chaos Physical 35 90% 10
Super Fang Normal Physical 1 90% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Raticate
  • Italic indicates a move that gets STAB only when used by an evolution of Raticate
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny



Trivia[]

Origin[]

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