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This page was last updated to the Final Version.

Godzillus #970: Godzillus
Pokémon
#972: Gammaray Gammaray
File:971MS.gif
Raydiat
Ray Pokémon
#971
971
Type
Water Nuclear
Unknown
Abilities
Poison Point or Water Veil
Hidden Abilities
Lightningrod
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
84
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Raydiat is a Water/Nuclear dual type Pokemon. It evolves into Gammaray starting at level 62. It evolves into Gammaray while exposed to a(n) Water Stone.

Pokédex entry

Pokédex entry
They like to swim in irradiated water and irradiate it even further.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Niossif Berry
Uncommon
Rare Fallout Capsule
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Cherno City (SuperRod), Cherno City (GoodRod), Cherno City (OldRod), Nuclear Forest 1 (Water),
Uncommon Cherno City (Water),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 87
82 - 152 161 - 300
Defense: 70
67 - 134 130 - 262
Sp.Atk: 83
79 - 148 153 - 291
Sp.Def: 55
54 - 117 103 - 229
Speed: 80
76 - 145 148 - 284
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Apex Mutation Nuclear Status 0 0% 10
1 Nadir Mutation Nuclear Status 0 0% 10
1 Light Javelin Light Physical 80 95% 10
1 Water Sport Water Status 0 0% 15
1 Tail Whip Normal Status 0 100% 30
1 Poison Sting Poison Physical 30 100% 35
4 Fin Slap Water Physical 50 100% 35
7 Supersonic Sound Status 0 55% 20
11 Nuclear Tail Nuclear Physical 60 100% 25
15 Flail Normal Physical 1 100% 15
17 Reverse Splash Water Special 60 100% 10
20 Soak Water Status 0 0% 20
23 Aqua Jet Water Physical 40 100% 20
27 Toxic Poison Status 0 90% 10
30 Fell Stinger Bug Physical 65 100% 15
33 Aqua Ring Water Status 0 0% 20
36 Swords Dance Normal Status 0 0% 30
40 Atomic Rush Nuclear Physical 110 90% 20
44 Aqua Spear Water Physical 85 90% 15
46 Stinger Lance Bug Physical 120 100% 15
50 Hydro Pump Water Special 120 80% 5
54 Gunk Shot Poison Physical 120 70% 5
62 Atom Bomb Nuclear Special 125 95% 10
67 Gamma Ray Nuclear Special 150 90% 5
70 Reactor Nuclear Status 0 0% 15
80 Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Raydiat
  • Italic indicates a move that gets STAB only when used by an evolution of Raydiat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fast Forward Time Status 0 0% 5
Vaporform Steam Status 0 0% 20
Thunder Javelin Electric Special 50 90% 10
Joust Fighting Physical 70 100% 20
Overdrive Electric Status 0 0% 20
Body Slam Normal Physical 85 100% 15
Haze Ice Status 0 0% 30
Mud Shot Ground Special 60 95% 15
Mud Sport Ground Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Raydiat
  • Italic indicates a move that gets STAB only when used by an evolution of Raydiat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Raydiat

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Synthesis Grass Status 0 0% 5
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Fester Zombie Physical 70 95% 10
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Dig Ground Physical 100 100% 10
Sludge Wave Poison Special 95 100% 10
Knock Off Dark Physical 65 100% 20
Psyshock Psychic Special 80 100% 10
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Earth Power Ground Special 90 100% 10
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Capsize Water Physical 65 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Sandstorm Rock Status 0 0% 10
Zen Headbutt Psychic Physical 80 95% 15
Struggle Bug Bug Special 60 100% 20
Wild Charge Electric Physical 100 100% 15
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Sludge Bomb Poison Special 90 100% 10
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Dragon Tail Dragon Physical 60 90% 10
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Venoshock Poison Special 65 100% 10
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Snatch Dark Status 0 0% 10
Overheat Fire Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Raydiat
  • Italic indicates a move that gets STAB only when used by an evolution of Raydiat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 971 971b GenderM 971s 971sb




Trivia[]

Where the fuck do i find you?

Origin[]

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