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Majin #1056: Majin
Pokémon
#1058: Snaschiel Snaschiel
File:1057MS.gif
Red Mist
Chaos Pokémon
#1057
Type
Steam Fear
Unknown
Abilities
Static or Unnerve
Hidden Abilities
White Smoke
Gender ratio
Genderless
Catch rate
75 (9.8%)
Breeding
Egg group
Undiscovered
Hatch time
30855 steps
Height
5'6" 1.7 m
0'0" 0 m
Weight
115.7 lbs. 52.5 kg
0 lbs. 0 kg
Base experience yield
235
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
1
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
0

Red Mist is a Steam/Fear dual type Pokemon.


Pokédex entry

Pokédex entry
What is this why does it live why tell me. How can this be allowed to exist on this earth why dear god save us all.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 50
49 - 112 94 - 218
Defense: 95
90 - 161 175 - 317
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 155
144 - 227 283 - 449
Speed: 90
85 - 156 166 - 306
Total: 560   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Steam Steam Status 0 85% 15
1 Ominous Wind Ghost Special 60 100% 5
1 Disable Normal Status 0 100% 20
10 Dark Pulse Dark Special 80 100% 15
30 Toxic Poison Status 0 90% 10
40 Thick Fog Steam Status 0 0% 5
50 Dark Void Dark Status 0 80% 10
85 Steam Scald Steam Special 80 100% 15
90 Invoke Dread Fear Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Red Mist
  • Italic indicates a move that gets STAB only when used by an evolution of Red Mist
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Red Mist
  • Italic indicates a move that gets STAB only when used by an evolution of Red Mist
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Sets[]

Red Mist set1: status spam

Unnerve ability

252hp & 252spa

Modest nature

Items: Leftovers / Angel Powder

Moves:

Dark Void

Pure Fear

Steam Scald

Invoke Dread

Usage:

Red Mist is very adept at inflicting the enemy with statuses and finishing them once they're crippled.

Dark Void has good accuracy and puts the enemy to sleep, thus disabling them and gaining free turns to get recovery via Leftovers and to dish out damage.

Pure Fear is by far its strongest stab, having high base power and getting boosted by Unnerve. Its low PP and imperfect accuracy however means it can finish its usage fast, so it needs to be used carefully to deal the finishing blow to an enemy with some prior damage.

Steam Scald is its other stab, which can be spammed much more freely due to the higher PP. The burn chance can conflict with Dark Void, but against more passive foes can help by having them lose extra damage every turn to break them faster, and the atk drop can also be useful against physical attackers to better wall them. Since it is not a guaranteed chance it is usually best to just put the enemies to sleep and chip at them with repeated attacks and simply profit from the lucky burn on the turn they wake up and get hit by Steam Scald, since Sleep is more debilitating than a burn.

Finally Invoke Dread can be used to take away an enemy's bothersome ability (like Wonder Guard, Adaptability, Filter, Graze etc), while also making them easier to finish.

252hp & 252spa with a Modest nature maximize Red Mist's tank role of shrugging off hits and retaliating hard in return. Recovery items like Leftovers are very useful since Red Mist lacks any other form of recovery and Dark Void can give lots of free turns for it to heal.

Team options:

Since Red Mist's most damaging attack is Fear type, Midnight is a very useful support for it, as thanks to that Pure Fear reaches good power levels despite the average 100spa, being more than enough to 2hko anything with arceus level of bulk or lower on a neutral hit.

Red Mist's special defense is good, allowing it to face even strong supereffective stabs without getting one-shotted and taking around 20% damage from neutral coverage moves. This enables it to face most special foes with good chances of overcoming them thanks to its debuffs.

However physical attackers have a much easier way against Red mist, dealing large amounts of damage and straight up ohko-ing it if having supereffective stabs, thus requiring the presence of a reliable physical wall like MetalEtemon or an Intimidate user etc.

Also despite being reasonably bulky Red Mist is slow, so if sent out after switching one of its teammates during a battle it will likely have to take two hits before retaliating, which depending on the enemy might be too much even for Red Mist, so consider bringing it in after an enemy has fainted or through a slow UTurn/Parting Shot.

Red Mist can deal with many kinds of foes thanks to its status spam and Invoke Dread crippling the enemy, however corrupt orbs are a serious threat since it has no ways of boosting itself (apart from a 10% chance of raising its stats via Ominous Wind :p) or moves that prevent the items from being used, so it needs very reliable teammates to deal with those foes, like Knock Off / Trick spammers or Unaware users.

Red Mist set2: Thick Fog

Unnerve ability

252hp & 252spa OR 252hp & 252def

Modest nature

Items: Leftovers / Angel Powder

Moves:

Thick Fog

Toxic

Steam Scald

Invoke Dread / Pure Fear

Usage:

Thick Fog is an interesting move that causes both pokemons on the field to have their accuracy set to minimum for 5 turns. This can have multiple uses: the first is to simply use Toxic, then through Thick Fog the accuracy of everything on the field becomes seriously bad, basically missing almost every hit. However since the enemy is poisoned they will take damage every turn, thus seriously weakening them and putting them in the killing range from Red Mist’s other moves.

Thick Fog’s secondary use is for support: as it drops the accuracy of EVERYTHING on field for 5 turns (even pokemons switched in after the move has been used), it can provide free turns for Speed Boost and bulky setuppers to prepare a sweep while being nearly uninterrupted. This gives Red Mist very strong utility value for a large number of pokemons that can switch in, exploit those turns to boost and then sweep once the accuracy returns to normal.

The rest of the set includes stabs for the finishing push after Toxic has crippled an enemy, or Invoke Dread for extra utility if needed.

Due to the need of wasting turns during Thick Fog Steam Scald is the better stab to spam to avoid finishing the PP too early due to Pure Fear’s low count.

252hp & 252spa can allow Red Mist to dish out some decent damage if the utility value of Thick Fog is not required, otherwise a 252hp & 252def set can maximize its bulk to act as a pure supporter while relying on Toxic or Steam Scald’s burn for damage. Recovery items like Leftovers are still very valuable since Thick Fog can generate even more free turns than Dark Void, thus keeping Red Mist healthier through the match.

Team options:

The best recipients for the turns provided by Thick Fog are bulky teammates with good setup strategies, since despite the accuracy of all the pokes being dropped it is still possible to get a stray hit. So pokemons like Swords Dance Iskanrider, Quiver Dance users, MetalEtemon etc that possess powerful boosting moves can quickly become unstoppable with the chances provided by Red Mist. Also users of moves that cannot miss like Smart Strike etc can bypass the accuracy drop and attack even before the 5 turns have passed, thus being in a very advantageous position. Like the other set, Red Mist is very vulnerable to psychotic physical attackers, though its tendency to switch out makes it less likely to stay on the field long enough to be defeated by them.

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