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This page was last updated to the Final Version.

Psychic #2484: Psychic
Pokémon
#2486: Clownask Clownask
File:2485MS.gif
Rocker
Rocker Pokémon
#2485
2485
Type
Normal Electric
Unknown
Abilities
Cacophony or Soundproof
Hidden Abilities
Competitive
Gender ratio
87.5% / 12.5%
Catch rate
20 (2.6%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
199.5 lbs. 90.5 kg
0 lbs. 0 kg
Base experience yield
177
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Rocker is a Normal/Electric dual type Pokemon.


Pokédex entry

Pokédex entry
Hehe, chwoah, rock on dude!

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 67
64 - 130 125 - 256
Defense: 90
85 - 156 166 - 306
Sp.Atk: 105
99 - 172 193 - 339
Sp.Def: 85
81 - 150 157 - 295
Speed: 90
85 - 156 166 - 306
Total: 517   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Magnetic Flux Electric Status 0 0% 20
1 SonicBoom Normal Special 1 90% 20
1 Supersonic Sound Status 0 55% 20
5 ThunderShock Electric Special 40 100% 30
7 Thunder Wave Electric Status 0 100% 20
9 Round Normal Special 60 100% 15
11 Wire Lash Tech Physical 65 95% 25
13 Echoed Voice Sound Special 40 100% 15
15 Charge Electric Status 0 0% 20
17 Shock Wave Electric Special 60 0% 20
20 Eerie Impulse Electric Status 0 100% 40
21 Sonic Wave Sound Special 60 0% 20
25 Charge Beam Electric Special 60 90% 10
27 Electrify Electric Status 0 0% 20
32 Volt Bind Electric Physical 70 85% 5
37 Thunderclap Electric Special 1 90% 5
40 Discharge Electric Special 80 100% 15
42 Ion Deluge Electric Status 0 0% 25
45 Zap Cannon Electric Special 120 50% 5
47 Electric Terrain Electric Status 0 0% 10
50 Lock-On Normal Status 0 0% 5
54 Glass Breaker Sound Special 95 100% 15
64 Overdrive Electric Status 0 0% 20
70 Short Circuit Electric Special 150 100% 5
75 Sonar Sound Special 100 85% 10
80 Wire Trap Electric Status 0 0% 5
95 Boomburst Normal Special 140 100% 10
100 Power Surge Electric Special 180 95% 1
  • Bold indicates a move that gets STAB when used by Rocker
  • Italic indicates a move that gets STAB only when used by an evolution of Rocker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Tickle Normal Status 0 100% 20
ThunderPunch Electric Physical 75 100% 15
Fire Punch Fire Physical 75 100% 15
Ice Punch Ice Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Rocker
  • Italic indicates a move that gets STAB only when used by an evolution of Rocker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Rocker

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Rocker
  • Italic indicates a move that gets STAB only when used by an evolution of Rocker
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2485 2485b GenderM File:2485s.png File:2485sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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