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This page was last updated to the Final Version.

Delcatty #301: Delcatty
Pokémon
#303: Mawile Mawile
302MS
Sableye
Darkness Pokémon
#302
302
Type
Dark Ghost
Unknown
Abilities
Prankster or Filter
Hidden Abilities
Keen Eye
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Humanlike and Fairy
Hatch time
6630 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
24.3 lbs. 11.0 kg
0 lbs. 0 kg
Base experience yield
133
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
35

Sableye is a Dark/Ghost dual type Pokemon. It evolves into Mega Sableye at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
It digs branching holes in caves using its sharp claws in search of food--raw gems. A Sableye lurks in darkness and is seen only rarely.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Sablenite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Misty Cavern 1 (Cave), Volcano Interior (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 75
72 - 139 139 - 273
Defense: 75
72 - 139 139 - 273
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 65
63 - 128 121 - 251
Speed: 50
49 - 112 94 - 218
Total: 390   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Gem Mine Rock Status 0 0% 5
1 Encore Normal Status 0 100% 5
1 Helping Hand Normal Status 0 0% 20
1 Hex Ghost Special 60 100% 10
1 Gyro Ball Steel Physical 1 100% 5
1 Disable Normal Status 0 100% 20
1 Drain Punch Fighting Physical 75 100% 10
1 Sharpshoot Dark Physical 40 100% 20
1 Nasty Plot Dark Status 0 0% 20
1 Spirit Squash Ghost Physical 1 100% 5
1 DynamicPunch Fighting Physical 100 50% 5
1 Vendetta Dark Physical 65 100% 20
1 Flatter Dark Status 0 100% 15
1 Trick-or-Treat Ghost Status 0 100% 20
1 Diamond Storm Rock Special 100 95% 5
1 Astonish Ghost Physical 30 100% 15
1 Leer Normal Status 0 100% 30
1 Faint Attack Dark Physical 60 0% 20
1 Foresight Normal Status 0 0% 40
8 Night Shade Ghost Special 1 100% 15
11 Astonish Ghost Physical 30 100% 15
15 Fury Swipes Normal Physical 18 85% 15
18 Fake Out Normal Physical 40 100% 10
22 Detect Fighting Status 0 0% 5
25 Shadow Sneak Ghost Physical 40 100% 30
29 Knock Off Dark Physical 65 100% 20
32 Envelop Dark Special 60 90% 15
36 Punishment Dark Physical 1 100% 5
39 Shadow Claw Ghost Physical 70 100% 15
43 Power Gem Rock Special 80 100% 20
46 Confuse Ray Ghost Status 0 100% 10
50 Foul Play Dark Physical 95 100% 15
53 Zen Headbutt Psychic Physical 80 95% 15
57 Shadow Ball Ghost Special 80 100% 15
60 Mean Look Fear Status 0 0% 15
65 Recover Normal Status 0 0% 10
67 Eclipse Dark Status 0 0% 15
90 Devastate Dark Physical 120 80% 5
100 Metal Burst Steel Physical 1 100% 10
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Corner Dark Physical 55 0% 20
Cower Behind Dark Status 0 0% 15
Spirit Cutter Ghost Physical 60 100% 10
Dark Gather Dark Status 0 0% 5
Ecto Blast Ghost Special 100 75% 10
Captivate Heart Status 0 100% 20
Feint Normal Physical 50 100% 10
Flatter Dark Status 0 100% 15
Mean Look Fear Status 0 0% 15
Metal Burst Steel Physical 1 100% 10
Moonlight Fairy Status 0 0% 5
Nasty Plot Dark Status 0 0% 20
Recover Normal Status 0 0% 10
Sucker Punch Dark Physical 80 95% 10
Trick Magic Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sableye

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Fling Dark Physical 1 100% 10
Wonder Room Psychic Status 0 0% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Will-O-Wisp Fire Status 0 75% 15
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Foul Play Dark Physical 95 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Low Sweep Fighting Physical 60 100% 20
ThunderPunch Electric Physical 75 100% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Demonic Claws Chaos Physical 35 90% 10
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sableye
  • Italic indicates a move that gets STAB only when used by an evolution of Sableye
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 302 302b GenderM 302s 302sb


GenderM 302 1 File:302b 1.png GenderM 302s 1 302sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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