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This page was last updated to the Final Version.

Lettucee #1396: Lettucee
Pokémon
#1398: Sliwa Sliwa
File:1397MS.gif
Saladman
Salad Pokémon
#1397
1397
Type
Grass
Unknown
Abilities
Chlorophyll or Leaf Guard
Hidden Abilities
Regenerator
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg group
Grass
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
77.2 lbs. 35.0 kg
0 lbs. 0 kg
Base experience yield
197
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Saladman is a Grass-type Pokemon. It evolves from Lettucee starting at level 30.

Pokédex entry

Pokédex entry
It's SALAD MAN! Or it's whatever, it can be whatever. Its like a lettuce kind of salad. Or its whatever, it can be whatever.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 95
90 - 161 175 - 317
Defense: 95
90 - 161 175 - 317
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 105
99 - 172 193 - 339
Speed: 100
94 - 167 184 - 328
Total: 585   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rapid Growth Grass Special 100 85% 10
1 Guardian Leaf Grass Physical 75 95% 20
1 Green Thumb Grass Status 0 0% 15
1 Ingrain Grass Status 0 0% 20
1 Magical Leaf Grass Special 60 0% 20
5 Flail Normal Physical 1 100% 15
8 Mega Drain Grass Special 60 100% 15
12 Growth Normal Status 0 0% 40
14 Natural Gift Normal Physical 1 100% 15
17 Tickle Normal Status 0 100% 20
22 Copycat Normal Status 0 0% 20
25 Slam Normal Physical 80 75% 20
28 Thunderbolt Electric Special 95 100% 15
28 Octazooka Water Special 75 95% 10
30 Leaf Blade Grass Physical 90 100% 15
30 Night Slash Dark Physical 70 100% 15
33 Grassy Terrain Grass Status 0 0% 10
36 Giga Drain Grass Special 80 100% 10
38 Veggie Beam Food Special 90 95% 10
43 Earth Power Ground Special 90 100% 10
47 Leaf Storm Grass Special 140 90% 5
50 Recover Normal Status 0 0% 10
54 Dragon Rush Dragon Physical 100 75% 10
57 Mystic Dance Fairy Status 0 0% 20
57 Dragon Dance Dragon Status 0 0% 20
70 Petal Dance Grass Special 120 100% 10
100 Quiver Dance Bug Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Saladman
  • Italic indicates a move that gets STAB only when used by an evolution of Saladman
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Grassy Terrain Grass Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Saladman
  • Italic indicates a move that gets STAB only when used by an evolution of Saladman
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1397 1397b GenderM 1397s 1397sb




Trivia[]

Where the fuck do i find you?

Origin[]

Competitive[]

Set 1: Surprisingly Bulky Special Wallbreaker[]

Ability: Regenerator / Chlorophyll

Nature: Timid (+Speed -Attack)

Item: Life Orb / Lum Berry / Leftovers

Stats: 0 Attack IVs, 252 Speed / 252 Special Attack / 4 Defense


Moveset:

- Quiver Dance

- Leaf Storm

- Thunderbolt

- Earth Power / Veggie Beam / Giga Drain


Notes:

Saladman's well-rounded stats and access to Quiver Dance allow it to be underratedly scary if given proper setup opportunity. Leaf Storm allows for a nuke button that can potentially be used multiple times thanks to Quiver Dance. Coverage from Earth Power, Thunderbolt, and Veggie Beam allow Saladman to bait in and answer for many of its weaknesses, including Fire, Flying, Chaos, and Poison types.

Life Orb makes sense to boost Saladman's power even further, but natural bulk of 95/95/105 and Quiver Dance SpDef boosts can allow Leftovers to be viable for passive recovery. Items like Lum Berry could also be helpful to stave off one-time status afflictions to remove poison that could threaten to put Saladman on a timer, or paralysis that could cripple its sweeping ability.

While Chlorophyll offers a way to increase Saladman's speed to a blistering pace in the sun, access to Quiver Dance will increase its speed during its normal setup. Leaf Guard can prevent status on a sun team, which could increase Saladman's staying power and allow setup opportunities in the face of status setters. Regenerator can also be used as a more catch-all ability to restore damage from Life Orb usage and keep Saladman around for longer if forced to switch.

Checks & Counters:

> Ice, Paint, and Plastic Types

> Bulky Special walls

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