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Lurantis #1146: Lurantis
Pokémon
#1148: Salazzle Salazzle
1147MS
Salandit
Lizard Pokémon
#1147
1147
Type
Fire Poison
Unknown
Abilities
Scrappy or Scrappy
Hidden Abilities
Oblivious
Gender ratio
87.5% / 12.5%
Catch rate
90 (11.8%)
Breeding
Egg groups
Monster and Dragon
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
18.7 lbs. 8.5 kg
0 lbs. 0 kg
Base experience yield
62
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Salandit is a Fire/Poison dual type Pokemon. It evolves into Salazzle if female, starting at level 33.

Pokédex entry

Pokédex entry
It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Alola Cave 3 (Cave),
Uncommon
Fossil
Rare Trial Caverns (Cave), Flare Valley (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 48
108 - 155 206 - 300
Attack: 44
44 - 105 83 - 205
Defense: 40
40 - 101 76 - 196
Sp.Atk: 71
68 - 135 132 - 265
Sp.Def: 40
40 - 101 76 - 196
Speed: 77
73 - 141 143 - 278
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ¼×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ¼×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Poison Gas Poison Status 0 80% 40
5 Ember Fire Special 40 100% 25
8 Sweet Scent Grass Status 0 100% 20
13 Dragon Rage Dragon Special 1 100% 10
16 Smog Poison Special 20 70% 20
21 DoubleSlap Normal Physical 15 90% 10
24 Flame Burst Fire Special 70 100% 15
29 Toxic Poison Status 0 90% 10
32 Nasty Plot Dark Status 0 0% 20
37 Venoshock Poison Special 65 100% 10
40 Flamethrower Fire Special 95 100% 15
45 Venom Drench Poison Status 0 100% 20
48 Dragon Pulse Dragon Special 90 100% 10
51 Corrosive Spray Poison Special 75 100% 20
65 Bask Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Spit Poison Special 40 100% 30
Bask Normal Status 0 0% 10
AncientPower Rock Special 60 100% 5
Beat Up Dark Physical 1 100% 10
Belly Drum Normal Status 0 0% 10
Bite Dark Physical 60 100% 25
Counter Fighting Physical 1 100% 20
Crunch Dark Physical 80 100% 15
Dragon Dance Dragon Status 0 0% 20
Dragon Pulse Dragon Special 90 100% 10
Dragon Rush Dragon Physical 100 75% 10
Flare Blitz Fire Physical 120 100% 15
Focus Punch Fighting Physical 150 100% 20
Metal Claw Steel Physical 50 95% 35
Outrage Dragon Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Salandit

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Lava Splash Magma Special 90 100% 15
Break Up Heart Physical 70 100% 10
Acid Rain Poison Status 0 0% 5
Mud-Slap Ground Special 20 100% 10
Steam Ball Steam Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Salandit
  • Italic indicates a move that gets STAB only when used by an evolution of Salandit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1147 1147b GenderM 1147s 1147sb




Trivia[]

Origin[]

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