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Viragon #4052: Viragon
Pokémon
#4054: Sandasnow Sandasnow
File:4053MS.gif
Sandanice
Spiral Pokémon
#4053
4053
Type
Ice Ground
Unknown
Abilities
Sand Veil or Battle Armor
Hidden Abilities
Weak Armor
Gender ratio
87.5% / 12.5%
Catch rate
85 (11.1%)
Breeding
Egg groups
Water1 and Water3
Hatch time
7905 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
16.5 lbs. 7.5 kg
0 lbs. 0 kg
Base experience yield
71
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Sandanice is a Ice/Ground dual type Pokemon. It evolves into Sandasnow starting at level 40.

Pokédex entry

Pokédex entry
A sand creature that prefers cold climates. It is common to see their shells jutting out of beaches.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 40
40 - 101 76 - 196
Defense: 100
94 - 167 184 - 328
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 55
54 - 117 103 - 229
Speed: 35
36 - 95 67 - 185
Total: 355   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Harden Normal Status 0 0% 30
1 Ice Shard Ice Physical 40 100% 30
1 Swift Normal Special 60 0% 20
13 Ice Shard Ice Physical 40 100% 30
19 Haze Ice Status 0 0% 30
25 Sand Tomb Ground Physical 45 90% 15
31 Sandstorm Rock Status 0 0% 10
37 Protect Normal Status 0 0% 10
40 Ice Ball Ice Physical 30 90% 20
46 Spikes Ground Status 0 0% 20
52 Earthquake Ground Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Sandanice
  • Italic indicates a move that gets STAB only when used by an evolution of Sandanice
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Slingshot Rock Physical 40 90% 15
High Tide Water Status 0 0% 5
Solidify Rock Status 0 0% 5
Aurora Beam Ice Special 65 100% 20
Bide Normal Physical 1 0% 10
BubbleBeam Water Special 65 100% 20
Haze Ice Status 0 0% 30
Knock Off Dark Physical 65 100% 20
Muddy Water Water Special 95 85% 10
Slam Normal Physical 80 75% 20
Spikes Ground Status 0 0% 20
Supersonic Sound Status 0 55% 20
Toxic Spikes Poison Status 0 0% 20
Water Pulse Water Special 60 100% 20
Whirlpool Water Special 45 95% 15
Wring Out Normal Special 1 100% 5
  • Bold indicates a move that gets STAB when used by Sandanice
  • Italic indicates a move that gets STAB only when used by an evolution of Sandanice
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sandanice

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Sandanice
  • Italic indicates a move that gets STAB only when used by an evolution of Sandanice
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4053 4053b GenderM File:4053s.png File:4053sb.png




Trivia[]

Origin[]