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This page was last updated to the Final Version.

Raichu #026: Raichu
Pokémon
#028: Sandslash Sandslash
027MS
Sandshrew
Mouse Pokémon
#027
027
Type
Ground
Unknown
Abilities
Sand Veil or Sand Rush
Hidden Abilities
Sand Rush
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
26.5 lbs. 12.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Sandshrew is a Ground-type Pokemon. It evolves into Sandslash starting at level 22.

Pokédex entry

Pokédex entry
When curled up in a ball, it is a little small. It cannot take any harm, much like a good luck charm.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Quick Claw
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common ROUTE 11 left (Land),
Uncommon ROUTE 8 (Land), MT. MOON 2 (Cave), ROUTE 4 (Land), Route 23 down (Land), ROUTE 9 (Land), ROUTE 10 (Land),
Fossil
Rare MT. MOON 1 (Cave), Arid Cavern (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 75
72 - 139 139 - 273
Defense: 85
81 - 150 157 - 295
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Defense Curl Normal Status 0 0% 40
3 Sand-Attack Ground Status 0 100% 15
5 Poison Sting Poison Physical 30 100% 35
7 Rollout Rock Physical 30 90% 20
9 Rapid Spin Normal Physical 35 100% 40
11 Fury Cutter Bug Physical 40 95% 20
12 Mud-Slap Ground Special 20 100% 10
14 Hone Claws Dark Status 0 0% 15
17 Sand Dune Ground Physical 60 100% 10
20 Fury Swipes Normal Physical 18 85% 15
23 Sand Tomb Ground Physical 45 90% 15
26 Slash Normal Physical 70 100% 20
30 Dig Ground Physical 100 100% 10
34 Gyro Ball Steel Physical 1 100% 5
38 Swords Dance Normal Status 0 0% 30
42 Sandstorm Rock Status 0 0% 10
46 Earthquake Ground Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Needle Squall Steel Physical 120 100% 10
Hibernation Ice Status 0 0% 15
Scorching Sand Ground Special 80 95% 15
Mountain Crash Rock Physical 150 100% 5
Chip Away Normal Physical 70 100% 20
Counter Fighting Physical 1 100% 20
Crush Claw Normal Physical 75 95% 10
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Metal Claw Steel Physical 50 95% 35
Mud Shot Ground Special 60 95% 15
Night Slash Dark Physical 70 100% 15
Rapid Spin Normal Physical 35 100% 40
Rock Climb Normal Physical 100 85% 20
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sandshrew

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Leech Life Bug Physical 75 100% 15
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Gyro Ball Steel Physical 1 100% 5
Sand Dune Ground Physical 60 100% 10
Safeguard Normal Status 0 0% 25
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Super Fang Normal Physical 1 90% 10
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Aerial Ace Flying Physical 60 0% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sandshrew
  • Italic indicates a move that gets STAB only when used by an evolution of Sandshrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 027 027b GenderM 027s 027sb




Trivia[]

Where the fuck do i find you?

Origin[]

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