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Sushish #987: Sushish
Pokémon
#989: Solareon Solareon
File:988MS.gif
Sashumish
Sushi Pokémon
#988
Type
Water Food
Unknown
Abilities
Wonder Skin or Overcoat
Hidden Abilities
Water Veil
Gender ratio
50% / 50%
Catch rate
76 (9.9%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
114.9 lbs. 52.1 kg
0 lbs. 0 kg
Base experience yield
199
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Sashumish is a Water/Food dual type Pokemon. It evolves from Sushish during the day, while holding a(n) Seaweed. It evolves from Sushish at night, if holding a(n) Seaweed.

Pokédex entry

Pokédex entry
Its now an epic seaweed fishe XXDDDDD

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Food World (Cave), Temple of the Shark Age (Water), Temple of the Shark Age (SuperRod),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 95
155 - 202 300 - 394
Attack: 66
63 - 129 123 - 254
Defense: 100
94 - 167 184 - 328
Sp.Atk: 98
92 - 165 180 - 324
Sp.Def: 135
126 - 205 247 - 405
Speed: 86
81 - 151 159 - 298
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine ½×
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Sushi Missile Food Physical 130 100% 15
1 Body Press Fighting Physical 80 100% 10
1 Special Order Food Status 0 0% 15
1 Seasoning Food Status 0 95% 10
1 Shark Bite Water Physical 75 100% 15
1 Feed Frenzy Dark Status 0 0% 10
1 Feast Food Status 0 0% 10
1 Octazooka Water Special 75 95% 10
1 Fin Slap Water Physical 50 100% 35
3 Tail Whip Normal Status 0 100% 30
9 Protect Normal Status 0 0% 10
12 Slam Normal Physical 80 75% 20
13 Rice Ball Food Physical 30 90% 20
16 Magical Leaf Grass Special 60 0% 20
19 Safeguard Normal Status 0 0% 25
22 SmellingSalt Food Physical 60 100% 10
26 Brine Water Special 65 100% 10
29 Soak Water Status 0 0% 20
31 Salt Beam Food Special 65 100% 10
33 Shed Leaves Grass Special 80 100% 10
35 Soy Splash Food Special 90 100% 15
38 Stockpile Normal Status 0 0% 20
41 Osmosis Water Special 75 100% 10
46 Sushi Beam Food Special 100 95% 10
48 Aqua Ring Water Status 0 0% 20
51 Food Ray Food Special 120 80% 5
53 Snack Bait Food Status 0 70% 5
55 Wide Guard Rock Status 0 0% 10
57 Hydro Pump Water Special 120 80% 5
70 Downpour Water Special 60 95% 10
99 Secret Ingredient Food Special 80 100% 10
100 Feed Frenzy Dark Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sashumish
  • Italic indicates a move that gets STAB only when used by an evolution of Sashumish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Hyper Voice Normal Special 90 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Extinguish Water Special 70 100% 10
Bullet Seed Grass Physical 25 100% 30
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Iron Head Steel Physical 80 100% 15
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Struggle Bug Bug Special 60 100% 20
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Torment Dark Status 0 100% 15
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Dragon Tail Dragon Physical 60 90% 10
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sashumish
  • Italic indicates a move that gets STAB only when used by an evolution of Sashumish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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